Example #1
0
        public void NotifyPropertyChanged(IPropertyMetadata property)
        {
            ValidateProperty(property);

            GetPropertyState(property) !.IsModified = true;
            OnFieldChanged?.Invoke(this, new FieldChangedEventArgs(property));
        }
Example #2
0
    private void SetField(FieldState newState)
    {
        field.currentState = newState;
        ChangeAppearance();


        OnFieldChanged?.Invoke(field);
    }
Example #3
0
        public void ClearField(CellStadeKey clear)
        {
            for (int x = 0; x <= mainBuffer.GetUpperBound(0); x++)
            {
                for (int y = 0; y <= mainBuffer.GetUpperBound(1); y++)
                {
                    mainBuffer[x, y] = clear;
                }
            }

            OnFieldChanged?.Invoke(this);
        }
Example #4
0
        public void GenerateRandomField()
        {
            for (int x = 0; x <= mainBuffer.GetUpperBound(0); x++)
            {
                for (int y = 0; y <= mainBuffer.GetUpperBound(1); y++)
                {
                    mainBuffer[x, y] = random.Next(3) == 0 ? CellStadeKey.Filled : CellStadeKey.Empty;
                }
            }

            OnFieldChanged?.Invoke(this);
        }
Example #5
0
        public void Update()
        {
            for (int x = 0; x <= mainBuffer.GetUpperBound(0); x++)
            {
                for (int y = 0; y <= mainBuffer.GetUpperBound(1); y++)
                {
                    var neightborsCount = GetNeighborsCount(x, y);
                    var cell            = mainBuffer[x, y];
                    buffers[1][x, y] = mainBuffer[x, y];

                    if (cell == CellStadeKey.Filled)
                    {
                        if (!(neightborsCount == 2 || neightborsCount == 3))
                        {
                            buffers[1][x, y] = CellStadeKey.Empty;
                        }
                    }
                    else if (cell == CellStadeKey.Empty)
                    {
                        if (neightborsCount == 3)
                        {
                            buffers[1][x, y] = CellStadeKey.Filled;
                        }
                    }
                    else
                    {
                        continue;
                    }
                }
            }


            for (int x = 0; x <= mainBuffer.GetUpperBound(0); x++)
            {
                for (int y = 0; y <= mainBuffer.GetUpperBound(1); y++)
                {
                    mainBuffer[x, y] = buffers[1][x, y];
                }
            }

            OnFieldChanged?.Invoke(this);
        }
 private void OnFieldChangedHandler(object sender, FieldChangedEventArgs e) => InvokeAsync(() => OnFieldChanged.InvokeAsync(e));
Example #7
0
 protected virtual void FieldChanged()
 {
     OnFieldChanged?.Invoke(_gameField.Clone());
 }
Example #8
0
 public void SetCell(CellStadeKey stade, int x, int y)
 {
     mainBuffer[x, y] = stade;
     OnFieldChanged?.Invoke(this);
 }