Example #1
0
 private void MiniGameFailed(object sender, OnFailedEvent onFailedEvent)
 {
     if (playerDamage == null)
     {
         playerDamage = player.gameObject.GetComponent <PlayerDamage>();
     }
     if (playerDamage != null)
     {
         playerDamage.TakeDamage(onFailedEvent.damage);
     }
     else
     {
         Debug.LogError("Your player needs a player damage component");
     }
 }
Example #2
0
 private void MiniGameFailed(object sender, OnFailedEvent onFailedEvent)
 {
     spawnTime     = Time.time;
     displayedText = loseText;
     showMessage   = true;
 }