public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive) { if (packetID is >= 0 and < 0x100) { _encodedHandlers[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive); } }
public static void RegisterEncoded( int packetID, bool ingame, OnEncodedPacketReceive onReceive ) { if ( packetID >= 0 && packetID < 0x100 ) m_EncodedHandlersLow[packetID] = new EncodedPacketHandler( packetID, ingame, onReceive ); else m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler( packetID, ingame, onReceive ); }
public EncodedPacketHandler( int packetID, bool ingame, OnEncodedPacketReceive onReceive ) { m_PacketID = packetID; m_Ingame = ingame; m_OnReceive = onReceive; }
public EncodedPacketHandler(int packetID, bool ingame, OnEncodedPacketReceive onReceive) { PacketID = packetID; Ingame = ingame; OnReceive = onReceive; }
public EncodedPacketHandler(int packetID, bool ingame, OnEncodedPacketReceive onReceive) { this.m_PacketID = packetID; this.m_Ingame = ingame; this.m_OnReceive = onReceive; }