/// <summary> /// Supprime le dernier bateau ou la dernière mine posé /// </summary> public void DeleteLastBoat() { if (boats.Count > 0) { Boat boat = boats[boats.Count - 1]; boats.RemoveAt(boats.Count - 1); if (boat.cells.Count == 1) { nbMines++; } else { boatsList.Add(boat.cells.Count); grid.boats.Remove(boat); } foreach (Cell cell in boat.cells) { cell.boat = null; OnRefresh(cell.x, cell.y); } if (boats.Count == 0) { OnEnableBtnCancel?.Invoke(false); } OnEnableBtnNext?.Invoke(false); } }
/// <summary> /// Méthode appelée par les views lors d'un clic sur un bouton /// Sert à poser les bateaux /// </summary> /// <param name="x">Coordonnée X du button</param> /// <param name="y">Coordonnée Y du button</param> public void Click(Cell cell) { if (possibleCells.Count == 0) { if (clickedCell != null) { Cell provCell = clickedCell; clickedCell = null; OnRefresh?.Invoke(provCell.x, provCell.y); } clickedCell = cell; OnRefresh?.Invoke(clickedCell.x, clickedCell.y); for (int i = 0; i < boatsList.Count; i++) { for (int h = -1; h <= 1; h++) { for (int v = -1; v <= 1; v++) { if (Math.Abs(h) != Math.Abs(v)) { bool possible = true; for (int j = 0; j < boatsList[i]; j++) { if (cell.x + j * h < 0 || cell.x + j * h >= size || cell.y + j * v < 0 || cell.y + j * v >= size) { possible = false; break; } if (grid.grid[cell.x + j * h, cell.y + j * v].boat != null) { possible = false; } } if (possible) { Cell possibleCell = grid.grid[cell.x + (boatsList[i] - 1) * h, cell.y + (boatsList[i] - 1) * v]; possibleCells.Add(possibleCell); OnRefresh?.Invoke(possibleCell.x, possibleCell.y); } } } } } } else { if (possibleCells.Contains(cell)) { int minX = Math.Min(cell.x, clickedCell.x); int maxX = Math.Max(cell.x, clickedCell.x); int minY = Math.Min(cell.y, clickedCell.y); int maxY = Math.Max(cell.y, clickedCell.y); Boat boat = new Boat(); boat.startCell = new int[] { minX, minY }; boat.orientation = (Direction)(Math.Atan2(cell.y - clickedCell.y, cell.x - clickedCell.x) * 180.0 / Math.PI); for (int i = minX; i <= maxX; i++) { for (int j = minY; j <= maxY; j++) { grid.grid[i, j].boat = boat; boat.cells.Add(grid.grid[i, j]); } } foreach (Cell boatCell in boat.cells) { OnRefresh?.Invoke(boatCell.x, boatCell.y); } boats.Add(boat); grid.boats.Add(boat); boatsList.Remove(boat.cells.Count); OnEnableBtnCancel?.Invoke(true); OnEnableBtnNext?.Invoke(boatsList.Count == 0 && nbMines == 0); } Cell provCell = clickedCell; clickedCell = null; OnRefresh?.Invoke(provCell.x, provCell.y); ClearPossibles(); } }