public override void Register() { // add dummy effect spell handler to Last Stand OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); }
public override void Register() { OnCheckCast.Add(new CheckCastHandler(CheckElevation)); OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); }
public override void Register() { OnEffectHit.Add(new EffectHandler(AfterJump, 1, SpellEffectName.JumpDest)); }
public override void Register() { OnEffectHit.Add(new EffectHandler(HandleDummy, 3, SpellEffectName.Dummy)); }
public override void Register() { OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.ScriptEffect)); }
public override void Register() { OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); OnCheckCast.Add(new CheckCastHandler(CheckIfCorpseNear)); }
public override void Register() { OnEffectHit.Add(new EffectHandler(TriggerFireBomb, 0, SpellEffectName.TriggerMissile)); }
public override void Register() { OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitSrcAreaAlly)); OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); }