public void DamageTarget(OnCastHitTargetEventData e) { OnDamageEventEmitter Emitter = e.With.GetComponent <OnDamageEventEmitter>(); if (Emitter != null) { Emitter.Emit(new OnDamageRecievedEventData(Caster, 25)); } }
public void HitEnemy(OnAttackConnectEventData e) { OnDamageEventEmitter targetEmitter = e.With.GetComponent <OnDamageEventEmitter>(); if (targetEmitter != null) { targetEmitter.Emit(new OnDamageRecievedEventData(CreatorCollider.gameObject, e.Damage)); } }
public void OnProjectileHit(OnCastHitTargetEventData e) { Skill.GetEmitter().Emit(e); OnDamageEventEmitter damageEmitter = e.With.GetComponent <OnDamageEventEmitter>(); if (damageEmitter != null) { damageEmitter.Emit(new OnDamageRecievedEventData( CreatorCollider.gameObject, 69 )); Emitter.Emit(new OnCastEndEventData(e.Caster)); } }
public void TickPosion(OnStatusTickEventData e) { OnDamageEventEmitter emitter = e.Target.GetComponentInChildren <OnDamageEventEmitter>(); if (emitter != null) { emitter.Emit(new OnDamageRecievedEventData(e.Source, 5f)); } if (cTimer < e.Duration) { StartCoroutine(RetickAfter(0.5f, e)); } else { Emitter.Emit( new OnStatusEndEventData(e.Target) ); } }