public UIBackground(string _Name, Control _Parent)
     : base(_Name, _Parent)
 {
     Transformation = new Float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1);
     shader = ShaderCompiler.Compile(System.IO.File.ReadAllText("Default.fx"));
     OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput);
 }
Example #2
0
 public UIFloor(string _Name, Control _Parent)
     : base(_Name, _Parent)
 {
     RelativeToParent = false;
     ZoomedTransform = new Float3x3(0.9f, 0, 0, 0, 0.9f, 0, 0, 0, 1);
     OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput);
 }
Example #3
0
        public UIAnalog(string _Name, Control _Parent)
            : base(_Name, _Parent)
        {
            Transformation = new Float3x3(0.1f, 0, 0, 0, 0.1f, 0, 0, 0, 1);
            ZoomedTransformation = new Float3x3(0.9f, 0, 0, 0, 0.9f, 0, 0, 0, 1);

            font = new SpriteFont("./content/Arial.png", "./content/Arial.xml");
            NormalTransformation = Transformation;
            OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput);
        }
Example #4
0
        public UIButton(string _Name, Control _Parent)
            : base(_Name, _Parent)
        {
            Transformation = new Float3x3(0.1f, 0, 0, 0, 0.1f, 0, 0, 0, 0);
            shader = ShaderCompiler.Compile(System.IO.File.ReadAllText("Default.fx"));
            loadingshader = ShaderCompiler.Compile(System.IO.File.ReadAllText("Loading.fx"));

            font = new SpriteFont("./content/Arial.png", "./content/Arial.xml");

            OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput);
        }
 public UIProgressBar(string _Name, Control _Parent)
     : base(_Name, _Parent)
 {
     OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput);
 }