private void Awake() { jumpInButton.onClick.AddListener(JumpInButtonPressed); editorButton.onClick.AddListener(EditorButtonPressed); contextMenuButton.onClick.AddListener(() => OnContextMenuPressed?.Invoke(sceneData, this)); settingsButton.onClick.AddListener(() => OnSettingsPressed?.Invoke(sceneData)); editorLockedGO.SetActive(false); editorLockedTooltipGO.SetActive(false); }
private void Awake() { jumpInButton.onClick.AddListener(() => OnJumpInPressed?.Invoke(sceneData)); editorButton.onClick.AddListener(() => OnEditorPressed?.Invoke(sceneData)); contextMenuButton.onClick.AddListener(() => OnContextMenuPressed?.Invoke(sceneData)); }