public Button(Position button_position, int button_width, int button_height, string asset_path, OnClickDelegate click) { path = asset_path; area = new Rectangle(button_position.X, button_position.Y, button_width, button_height); backgrounds = new Texture2D[3]; Click = click; }
/// <summary> /// Removes an OnClick listener from the delegate. /// </summary> /// <param name="callback"></param> public void RemoveOnClickDelegate(OnClickDelegate callback) { if (callback != null) { onClickDelegate -= callback; } }
public UIButton(OnClickDelegate onClick, OnHoverDelegate onHover, Rectangle drawingRectangle, Texture2D background, int elevation, SpriteFont font, Color color, Color _hoverColor, TextAlign align) : base(drawingRectangle, background, elevation, font, color, align) { OnClick += onClick; OnHover += onHover; hoverColor = _hoverColor; idleColor = color; }
public Button(Vector2 position, string text, OnClickDelegate onClick) : base(position) { // Load the sprite and set the initial values based on the passed arguments Sprite = new Sprite("Menus/button", 2, 1); OnClick = onClick; Text = text; }
public UIElementData(string gameobject_name, string button_text, OnClickDelegate on_click) { GameObject_Name = gameobject_name; Text = button_text; On_Click = on_click; Sprite_Name = null; Sprite_Type = SpriteManager.SpriteType.UI; }
/// <summary> /// Add an OnClick listener to recieve element data. /// </summary> /// <param name="callback"></param> public void AddOnClickDelegate(OnClickDelegate callback) { if (callback != null) { // This ensures we never have duplicates, and it does nothing if the callback is not already in the delegate invocation list. onClickDelegate -= callback; onClickDelegate += callback; } }
public static void OnRightClick(this Button button, OnClickDelegate callback) { TooltipTrigger trig = button.gameObject.GetComponent <TooltipTrigger>(); if (trig == null) { trig = button.gameObject.AddComponent <TooltipTrigger>(); } trig.AddRightClick(callback); }
public void CreateServerItem(string ip, string port, string name, string map, string version, string players, OnClickDelegate newCallback) { ServerName.text = name; ServerMap.text = map; ServerVersion.text = version; ServerPlayers.text = players; this.port = port; ipAddress = ip; onClickCallback = newCallback; }
public static void RemoveClick(CUIHandle[] array, OnClickDelegate OnDelegate) { if (array == null) { return; } foreach (CUIHandle handle in array) { handle.OnCClick += OnDelegate; } }
public void OnClick(OnClickDelegate <T> onClick) { if (View is Button) { (View as Button).onClick.AddListener(() => onClick(View)); } else { throw new IllegalOperationException("set click event on not button exception"); } }
public ClickableText(Vector2 position, string name, string text, OnClickDelegate onClick) : base(position) { // Set the object's values for the correct text and method to call upon click Text = text; OnClick = onClick; // Get the values to correctly display the text and when it is highlighted Vector2 textDimensions = Game1.FontManager.DefaultFont.MeasureString(Text); boundries = new Rectangle((int)position.X - (int)textDimensions.X / 2, (int)position.Y - (int)textDimensions.Y / 2, (int)textDimensions.X, (int)textDimensions.Y); }
/// <summary> /// Called when this element is destroyed /// </summary> public virtual void OnDestroy() { if (onClickDelegate != null) { Delegate[] invocationList = onClickDelegate.GetInvocationList(); for (int i = 0; i < invocationList.Length; ++i) { invocationList[i] = null; } } onClickDelegate = null; }
private void CreateCell(ButtonCell cell, string caption, Color?font = null, OnClickDelegate onClick = null) { if (cell != null) { return; } Color fc = font == null ? Color.Black : (Color)font; cell = new ButtonCell() { Caption = caption, DefaultFontColor = fc }; cell.OnClick += onClick; }
/// <summary> /// 添加点击事件 /// </summary> /// <param name="go"></param> /// <param name="onClickFunc"></param> public void AddOnClickEvent(GameObject go, OnClickDelegate onClickFunc) { if (go == null) { return; } if (m_dicOnClickDelegate.ContainsKey(go)) { m_dicOnClickDelegate[go] = onClickFunc; } else { m_dicOnClickDelegate.Add(go, onClickFunc); } }
private void CreateCell(ref TextCell cell, object value, string binding = "", int bindingIndex = -1, Color?back = null, Color?font = null, OnMouseEnterDelegate onMouseEnter = null, OnClickDelegate onClick = null, bool enable = false, string format = "", object tag = null) { if (cell != null) { return; } Color bc = back == null ? Color.White : (Color)back; Color fc = font == null ? Color.Black : (Color)font; cell = new TextCell(value, value.GetType()) { DefaultBackColor = bc, DefaultFontColor = fc, Enable = enable, HasBorder = true, Border = Border, Format = format, FontName = CellBase.FontName.Verdana, FontSize = 8, Tag = tag }; if (!string.IsNullOrEmpty(binding)) { cell.SetDataBinding(this.GetType(), binding, this, bindingIndex); } cell.OnClick += onClick; cell.OnMouseEnter += onMouseEnter; }
public AlertDialogClickListener(OnClickDelegate clickDelegate) : base("android.content.DialogInterface$OnClickListener") { this.onClickDelegate = clickDelegate; }
protected override void onClickCall() { OnClickDelegate?.Invoke(this, card); }
public CommandBindingWrapper(UIElement uiElement, Key key, CanExecuteDelegate canExecute, OnClickDelegate onClick) { var keyGesture = new KeyGesture(key, ModifierKeys.Control); var keyBinding = new KeyBinding(_command, keyGesture); _keyBinding = keyBinding; var commandBinding = new CommandBinding(); commandBinding.Command = _command; commandBinding.CanExecute += (obj, args) => { args.CanExecute = canExecute(); }; commandBinding.Executed += (obj, args) => onClick(); _commandBinding = commandBinding; uiElement.CommandBindings.Add(_commandBinding); uiElement.InputBindings.Add(_keyBinding); }
public CommandBindingWrapper(UIElement uiElement, CanExecuteDelegate canExecute, OnClickDelegate onClick) { var commandBinding = new CommandBinding(); commandBinding.Command = _command; commandBinding.CanExecute += (obj, args) => { args.CanExecute = canExecute(); }; commandBinding.Executed += (obj, args) => onClick(); _commandBinding = commandBinding; uiElement.CommandBindings.Add(_commandBinding); }
void Start() { StatBlockDelegate = null; }
public void Show(string msgStr, string buttenStr, OnClickDelegate onClick) { this.onClick = onClick; Show(msgStr, buttenStr); }
public void Show( string content, bool enableOkBtn = true, string okBtnContent = "确定", OnClickDelegate onOkListener = null, bool enableCancelbtn = false, string cancelBtnContent = null, OnClickDelegate onCancelListener = null, bool enableBg = true, bool closeOnBg = false, bool enableCloseBtn = true ) { // 设置内容。 if (ContentTxt) { if (!ContentTxt.gameObject.activeSelf) { ContentTxt.gameObject.SetActive(true); } ContentTxt.text = content; } if (Bg) { if (Bg.gameObject.activeSelf != enableBg) { Bg.gameObject.SetActive(enableBg); } } // 背景按钮。 if (BgBtn) { BgBtn.interactable = closeOnBg; } // 关闭按钮。 if (CloseBtn && CloseBtn.gameObject.activeSelf != enableCloseBtn) { CloseBtn.gameObject.SetActive(enableCloseBtn); } // 确认按钮。 if (OkBtn) { if (OkBtn.gameObject.activeSelf != enableOkBtn) { OkBtn.gameObject.SetActive(enableOkBtn); } } if (enableOkBtn && OkBtnTxt) { OkBtnTxt.text = okBtnContent; } // 取消按钮。 if (CancelBtn) { if (CancelBtn.gameObject.activeSelf != enableCancelbtn) { CancelBtn.gameObject.SetActive(enableCancelbtn); } } if (enableCancelbtn && CancelBtnTxt) { CancelBtnTxt.text = cancelBtnContent; } // 确认按钮和取消按钮的容器。 if (BtnContainer) { var enableContainer = enableOkBtn || enableCancelbtn; if (BtnContainer.activeSelf != enableContainer) { BtnContainer.SetActive(enableContainer); } } _onOkListener = onOkListener; _onCancelListener = onCancelListener; // 显示对话框。 ResetAllTweeners(); if (Frame) { // 显示对话框的时候,是应该必须显示内容的。 if (!Frame.gameObject.activeSelf) { Frame.gameObject.SetActive(true); } Frame.localScale = new Vector3(0, 0, 1); _frameTweener = Frame .DOScale(new Vector3(1, 1, 1), ShowAnimationTime) .SetEase(Ease.OutBack, 1.1f); } if (Bg && Bg.gameObject.activeSelf) { _bgTweener = Bg.DOFade(150f / 255f, ShowAnimationTime); } }
private void CreateCell(ref CHeaderCell cell, string caption, OnDoubleClickDelegate onDoubleClick = null, OnClickDelegate onClick = null, Color?bc = null, Color?fc = null, int rowspan = 1, int colspan = 1) { if (cell != null) { return; } cell = new CHeaderCell() { Caption = caption, RowSpan = rowspan, ColumnSpan = colspan, DefaultBackColor = Color.LightGray, DefaultFontColor = Color.Black, FontSize = 8 }; if (bc != null) { cell.BackColor = (Color)bc; } if (fc != null) { cell.FontColor = (Color)fc; } cell.OnDoubleClick += onDoubleClick; cell.OnClick += onClick; }
/* * void OnDrag (Vector2 delta){} * void OnScroll (float delta){} * void OnClick (){} * void OnDoubleClick () {} * void OnBecameVisible() {} //OnBecameVisible is called when the renderer became visible by any camera. * void OnBecameInvisible() {} //OnBecameInvisible is called when the renderer is no longer visible by any camera. * void OnLevelWasLoaded(int level) {} * void OnEnable() {} * void OnDisable() {} * void OnDestroy() {} */ #endregion #region Event Listener & Đăng ký các Event public static void AddClick(CUIHandle handle, OnClickDelegate OnDelegate) { handle.OnCClick += OnDelegate; }
public static void RemoveClick(CUIHandle handle, OnClickDelegate OnDelegate) { handle.OnCClick -= OnDelegate; }
/// <summary> /// Constructor. /// </summary> /// <param name="OnClick">The method that's called when the entity is clicked.</param> public Clickable(OnClickDelegate OnClick) { this.OnClick = OnClick; name = "Clickable"; }
public void AddServerItem(string ip, string port, string name, string map, string version, string players, OnClickDelegate clickFunction) { GameObject newItem = GameObject.Instantiate(serverListItem, serverViewport.transform); RectTransform trans = newItem.GetComponent <RectTransform>(); ServerListItem listItem = newItem.GetComponent <ServerListItem>(); if (listItem != null) { listItem.CreateServerItem(ip, port, name, map, version, players, clickFunction); } itemRealSize = new Vector2(trans.rect.width, trans.rect.height); int numChildren = 0; foreach (Transform t in serverListBox.transform) { if (t != serverListBox.transform) { numChildren++; } } trans.anchorMin = new Vector2(trans.anchorMin.x, 1f); trans.anchorMax = new Vector2(trans.anchorMax.x, 1f); serverListBox.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, itemRealSize.y * (numChildren + 1)); serverItems.Add(trans); newItem.transform.SetParent(serverListBox.transform); trans.offsetMax = new Vector2(trans.offsetMax.x, -itemRealSize.y * numChildren); foreach (RectTransform tran in serverItems) { tran.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, itemRealSize.y); } }
public Text CannonText; //Reference to text showing cannon count of ship void Start() { StatBlockDelegate = null; }