public void SelectCharacter(int id) { _controller.SelectCharacter(id); OnCharacterSelected?.Invoke(_controller.SelectedCharacter); }
void NotifyCharacterSelected() => OnCharacterSelected?.Invoke(SelectedCharacter);
public void LaunchSignal(int characterInstanceId) { OnCharacterSelected?.Invoke(characterInstanceId); }
private void SelectedCharacter(ModObjectReference entityReference) { GameManager.current.ConsoleWindow.WriteLine($"Selected {entityReference.ToString()}."); OnCharacterSelected?.Invoke(entityReference); }
public void SelectCharacter(Character character) { OnCharacterSelected?.Invoke(character); }