Example #1
0
 private void Update()
 {
     if (AudioSettings.dspTime > windowShutTime - 0.1f)
     {
         if (!anyButtonPressed)
         {
             Debug.Log("Out of time");
         }
         OnWindowShutEvent?.Invoke(correctButtonPressed);
         OnButtonPressedEvent?.Invoke(false, AudioSettings.dspTime + BEAT_INTERVAL - windowShutTime);
         Deactivate();
     }
 }
Example #2
0
    void OnTriggerStay(Collider other)
    {
        if (other.name.Split('_')[0] == "MenuPointer")
        {
            Vector3 otherLocal = transform.InverseTransformPoint(other.transform.position);

            float pushZ     = transform.localPosition.z - (_OtherTriggerEnterLocalPosition.z - otherLocal.z);
            float threshold = -0.005f;
            if (pushZ < 0 && pushZ >= threshold)
            {
                transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, pushZ);
            }

            if (pushZ <= threshold && !_ButtonExecuted)
            {
                _ButtonExecuted = true;
                OnButtonPressedEvent?.Invoke(this, new ButtonXRTriggerEvent(other));
            }
        }
    }
Example #3
0
    private void OnButtonPressed(KeyCode keyCode)
    {
        if (anyButtonPressed)
        {
            Debug.Log("Can't take more than one input, try to be precise");
            return;
        }

        if (keyCode == requiredKeyCode)
        {
            Debug.Log("Correct Input");
            OnButtonPressedEvent?.Invoke(true, AudioSettings.dspTime + BEAT_INTERVAL - windowShutTime);
            correctButtonPressed = true;
        }
        else
        {
            Debug.Log("Incorrect Input");
            OnButtonPressedEvent?.Invoke(true, AudioSettings.dspTime + BEAT_INTERVAL - windowShutTime);
            correctButtonPressed = false;
        }
        anyButtonPressed = true;
    }
Example #4
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.LeftArrow))
     {
         OnButtonPressedEvent?.Invoke(KeyCode.LeftArrow);
     }
     else if (Input.GetKeyDown(KeyCode.UpArrow))
     {
         OnButtonPressedEvent?.Invoke(KeyCode.UpArrow);
     }
     else if (Input.GetKeyDown(KeyCode.RightArrow))
     {
         OnButtonPressedEvent?.Invoke(KeyCode.RightArrow);
     }
     else if (Input.GetKeyDown(KeyCode.DownArrow))
     {
         OnButtonPressedEvent?.Invoke(KeyCode.DownArrow);
     }
     else if (Input.anyKeyDown)
     {
         OnButtonPressedEvent?.Invoke(KeyCode.None);
     }
 }