public void onBounce(int bounceType, float sumG)
 {
     if (OnBounce != null)
     {
         OnBounce.Invoke(bounceType, sumG);
     }
 }
Example #2
0
 public static void Bounce()
 {
     if (!PlayerProfile.sounds)
     {
         return;
     }
     OnBounce.Invoke();
 }
Example #3
0
        public void Update(GameTime gameTime)
        {
            base.Update();

            Position.X += Speed;

            SetPosition(Convert.ToInt32(Position.X), Convert.ToInt32(Position.Y));
            if (Position.X + Width > Game.Instance.ScreenConfiguration.SCREEN_WIDTH || Position.X < 0)
            {
                OnBounce?.Invoke();

                Speed *= -1;
            }
        }