public void HitEnemy(OnAttackConnectEventData e)
    {
        OnDamageEventEmitter targetEmitter = e.With.GetComponent <OnDamageEventEmitter>();

        if (targetEmitter != null)
        {
            targetEmitter.Emit(new OnDamageRecievedEventData(CreatorCollider.gameObject, e.Damage));
        }
    }
 public void Emit(OnAttackConnectEventData e)
 {
     AttackEventHandler.OnAttackConnect.Invoke(e);
 }