/// <summary>
    /// 针对ObjectManager的异步加载接口
    /// </summary>
    /// <param name="path"></param>
    /// <param name="resObj"></param>
    /// <param name="dealfinish"></param>
    /// <param name="priority"></param>
    public void AsyncLoadResource(string path, ResouceObj resObj, OnAsyncFinsih dealfinish, LoadResPriority priority)
    {
        ResouceItem item = GetCacheResouceItem(resObj.m_Crc);

        if (item != null)
        {
            resObj.m_ResItem = item;
            if (dealfinish != null)
            {
                dealfinish(path, resObj);
            }
            return;
        }

        //判断是否在加载中
        AsyncLoadResParam para = null;

        if (!m_LoadingAssetDic.TryGetValue(resObj.m_Crc, out para) || para == null)
        {
            para            = m_AsyncLoadResParamPool.Spawn(true);
            para.m_Crc      = resObj.m_Crc;
            para.m_Path     = path;
            para.m_Priority = priority;
            m_LoadingAssetDic.Add(resObj.m_Crc, para);
            m_LoadingAssetList[(int)priority].Add(para);
        }

        //往回调列表里面加回调
        AsyncCallBack callBack = m_AsyncCallBackPool.Spawn(true);

        callBack.m_DealFinish = dealfinish;
        callBack.m_ResObj     = resObj;
        para.m_CallBackList.Add(callBack);
    }
 public void Reset()
 {
     m_DealObjFinish = null;
     m_DealFinish    = null;
     m_Param1        = null;
     m_Param2        = null;
     m_Param3        = null;
     m_ResObj        = null;
 }