/// <summary> /// Checks whether all HitObjects have been judged, and invokes OnAllJudged. /// </summary> protected void CheckAllJudged() { if (AllObjectsJudged) { OnAllJudged?.Invoke(); } }
protected void TriggerOnJudgement(JudgementInfo j) { OnJudgement?.Invoke(j); if (AllObjectsJudged) { OnAllJudged?.Invoke(); } }