public override void SkillEffect() { OnActivated.AddListener(RollForBuff); Vector3 origin = actor.transform.position; StartCoroutine(SkillRoutine(actor.GetComponent <CustomCharacterController>(), origin)); }
public override void SkillEffect() { OnActivated.AddListener(RollForBuff); Vector3 origin = actor.transform.position; StartCoroutine(SkillRoutine(actor.GetComponent <CustomCharacterController>(), origin)); }