Example #1
0
        /// <summary>
        /// Fires when room server send message about access validation result
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="msg"></param>
        protected virtual void ValidateRoomAccessResultHandler(ValidateRoomAccessResultMessage msg)
        {
            if (msg.Status != ResponseStatus.Success)
            {
                logger.Error(msg.Error);

                OnAccessDenied();
                OnAccessDiniedEvent?.Invoke();

                return;
            }

            logger.Debug("Access to server room is successfully validated");

            OnAccessGranted();
            OnAccessGrantedEvent?.Invoke();
        }
Example #2
0
        /// <summary>
        /// Fires when client connected to room server
        /// </summary>
        protected virtual void OnClientConnectedToRoomServer()
        {
            logger.Info("We have successfully connected to the room server");

            roomServerConnection.RemoveConnectionListener(OnClientConnectedToRoomServer);
            roomServerConnection.SendMessage((short)MstMessageCodes.ValidateRoomAccessRequest, roomServerAccessInfo.Token, (status, response) =>
            {
                // If access denied
                if (status != ResponseStatus.Success)
                {
                    logger.Error(response.AsString());
                    OnAccessDiniedEvent?.Invoke();
                    return;
                }

                // If access granted
                OnAccessGrantedEvent?.Invoke();
            });
        }
Example #3
0
        /// <summary>
        /// Tries to get access data for room we want to connect to
        /// </summary>
        /// <param name="roomId"></param>
        private void GetRoomAccess(int roomId)
        {
            logger.Debug($"Getting access to room {roomId}");

            Mst.Client.Rooms.GetAccess(roomId, (access, error) =>
            {
                if (access == null)
                {
                    logger.Error(error);
                    OnAccessDiniedEvent?.Invoke();
                    return;
                }

                // Save gotten room access
                roomServerAccessInfo = access;

                // Let's set the IP before we start connection
                roomServerIp = roomServerAccessInfo.RoomIp;

                // Let's set the port before we start connection
                roomServerPort = roomServerAccessInfo.RoomPort;

                logger.Debug($"Access to room {roomId} received");
                logger.Debug(access);
                logger.Debug("Connecting to room server...");

                // Start client connection
                roomServerConnection.UseSsl = MstApplicationConfig.Instance.UseSecure || Mst.Args.UseSecure;
                roomServerConnection.Connect(roomServerIp, roomServerPort);

                // Wait a result of client connection
                roomServerConnection.WaitForConnection((clientSocket) =>
                {
                    if (!clientSocket.IsConnected)
                    {
                        logger.Error("Connection attempts to room server timed out");
                        return;
                    }
                }, 4f);
            });
        }