private void OnDisable() { if (!Application.isPlaying) { return; } var td = new OnAITargetDestroyed(); td.FireEvent(); }
private void OnDisable() { OnAITargetDestroyed.UnregisterListener(ProcessAITargetDestroyed); }
void ProcessAITargetDestroyed(OnAITargetDestroyed destroyed) { RemoveTargetFromTargetList(destroyed.uid); }
private void OnEnable() { OnAITargetDestroyed.RegisterListener(ProcessAITargetDestroyed); }