private static void DodgeState_OnEnter(On.EntityStates.Commando.DodgeState.orig_OnEnter orig, EntityStates.Commando.DodgeState self)
 {
     orig(self);
     if (self.outer.commonComponents.characterBody?.skillLocator?.utility?.skillDef && self.outer.commonComponents.characterBody.skillLocator.utility.skillDef == rollSkillDef)
     {
         self.outer.commonComponents.characterBody.AddTimedBuff(RoR2Content.Buffs.Immune, self.duration);
     }
 }
 private void DodgeState_OnEnter(On.EntityStates.Commando.DodgeState.orig_OnEnter orig, EntityStates.Commando.DodgeState self)
 {
     self.outer.commonComponents.characterBody.isSprinting = true;
     orig(self);
 }