Example #1
0
        private void ActivateDefeatHook(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario)
        {
            if (DeathChance == -1)
            {
                orig(self, _scenario);
                return;
            }

            self.LastActivationNetworkTime = (float)PhotonNetwork.time;
            if (_scenario)
            {
                var _base = self as Photon.MonoBehaviour;
                if (CharacterManager.Instance.HardcoreMode && _scenario.SupportHardcore)
                {
                    int num = UnityEngine.Random.Range(0, 100);
                    if (num >= DeathChance)
                    {
                        _base.photonView.RPC("DefeatHardcoreDeath", PhotonTargets.All, new object[0]);
                        return;
                    }
                }
                ReflectionTools.ReflectionSetValue(_scenario.ID, typeof(DefeatScenariosManager), self, "m_activeDefeatScenarioID");
                _scenario.Activate();
                _base.photonView.RPC("DefeatScenarioActivated", PhotonTargets.All, new object[]
                {
                    _scenario.ID,
                    false,
                    self.LastActivationNetworkTime
                });
            }
            else
            {
                self.FailSafeDefeat();
            }
        }
 private void DefeatScenariosManager_ActivateDefeatScenario1(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario)
 {
     OLogger.Log("ActivateFailSafeDefeatScenario");
     orig(self, null);
 }
    private void DefeatScenariosManager_ActivateDefeatScenario(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario)
    {
        try
        {
            AreaManager.AreaEnum areaN = (AreaManager.AreaEnum)AreaManager.Instance.GetAreaIndexFromSceneName(SceneManagerHelper.ActiveSceneName);
            if (_scenario is DefeatScenarioRespawn)
            {
                OLogger.Log($"DefeatScenarioRespawn");
            }
            //OLogger.Log($"ActivateDefeatScenario={SceneManagerHelper.ActiveSceneName}");
            if (areaN != AreaManager.AreaEnum.CierzoOutside &&
                areaN != AreaManager.AreaEnum.Abrassar &&
                areaN != AreaManager.AreaEnum.Emercar &&
                areaN != AreaManager.AreaEnum.HallowedMarsh &&
                areaN != AreaManager.AreaEnum.Tutorial &&
                areaN != AreaManager.AreaEnum.CierzoDungeon /*&&
                                                             * (_scenario is DefeatScenarioChangeScene)*/)
            {
                OLogger.Log($"FailSafeDefeat!");

                /*_scenario = new DefeatScenarioRespawn();
                 * (_scenario as DefeatScenarioRespawn).AffectBackpack = false;
                 * (_scenario as DefeatScenarioRespawn).RespawnAnimation = SpellCastType.GetUpBelly;
                 * (_scenario as DefeatScenarioRespawn).SpawnSelectionType = SpawnSelectionTypes.Random;
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_respawnTimeLapse").SetValue(_scenario, RespawnTimeLapseType.Hour);
                 *
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntHealthModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.3f, 0.4f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntManaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntStaminaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_drinkModifier").SetValue(_scenario, new StatAffect(ChangeType.Multiplier, new Vector2(1.5f, 2.5f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_foodModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_healthModifier").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.4f, 0.5f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_manaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_sleepModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_staminaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_temperatureModifier").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.5f, 0.5f)));
                 *
                 * //AccessTools.Field(typeof(DefeatScenarioRespawn), "ContractedStatuses").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.5f, 0.5f)));
                 *
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_hourRange").SetValue(_scenario, new Vector2(8.0f, 12.0f));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_lastSpawn").SetValue(_scenario, 0);
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_nextTimeSlotJumpRange").SetValue(_scenario, new Vector2(1.0f, 1.0f));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_samePlacePos").SetValue(_scenario, new Vector3(0.0f, 0.0f, 0.0f));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_samePlaceSpawnIndex").SetValue(_scenario, -1);
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_respawnTimeLapse").SetValue(_scenario, DefeatScenarioRespawn.RespawnTimeLapseType.Hour);
                 * orig(self, _scenario);
                 * return;*/

                SendNotificationToAllPlayers($"{SceneManagerHelper.ActiveSceneName}");
                //self.FailSafeDefeat();
                for (int i = 0; i < CharacterManager.Instance.PlayerCharacters.Count; i++)
                {
                    Character character = CharacterManager.Instance.GetCharacter(CharacterManager.Instance.PlayerCharacters.Values[i]);
                    if (!(bool)character)
                    {
                        continue;
                    }
                    character.StatusEffectMngr.Purge();
                    character.Stats.RefreshVitalMaxStat();
                    PlayerSaveData playerSaveData = new PlayerSaveData(character);

                    /*playerSaveData.BurntHealth += character.Stats.MaxHealth * 0.10f; // Reduce burnt health by 10%
                     * playerSaveData.BurntHealth = Mathf.Clamp(playerSaveData.BurntHealth, 0f, character.Stats.MaxHealth * 0.9f);
                     * playerSaveData.Health = character.Stats.MaxHealth;// Mathf.Clamp(playerSaveData.Health, character.Stats.MaxHealth * 0.1f, character.Stats.MaxHealth);
                     * playerSaveData.BurntStamina += character.Stats.MaxStamina * 0.10f; // Reduce burnt stamina by 10%
                     * playerSaveData.BurntStamina = Mathf.Clamp(playerSaveData.BurntStamina, 0f, character.Stats.MaxStamina * 0.9f);
                     * playerSaveData.Stamina = character.Stats.MaxStamina; // Mathf.Clamp(playerSaveData.Stamina, character.Stats.MaxStamina * 0.1f, character.Stats.MaxStamina);
                     * playerSaveData.BurntMana = Mathf.Clamp(playerSaveData.BurntMana, 0f, character.Stats.MaxMana * 0.9f);*/

                    StatAffect m_burntHealthModifier = new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.7f, 0.8f));
                    playerSaveData.BurntHealth = Mathf.Clamp(m_burntHealthModifier.ProcessStat(character.Stats.MaxHealth), 0f, character.Stats.MaxHealth);
                    StatAffect m_healthModifier = new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.3f, 0.4f));
                    playerSaveData.Health = Mathf.Clamp(m_healthModifier.ProcessStat(character.Stats.MaxHealth), 0f, character.Stats.MaxHealth);


                    character.Resurrect(playerSaveData, _playAnim: true);
                    character.PlayerStats.RestLastNeedsUpdateTime();
                    character.ResetCombat();
                }
                NetworkLevelLoader.Instance.RequestReloadLevel(0);
                return;
            }
        }
        catch (Exception ex)
        {
            OLogger.Log($"[{_modName}] DefeatScenariosManager_ActivateDefeatScenario: {ex.Message}");
            Debug.Log($"[{_modName}] DefeatScenariosManager_ActivateDefeatScenario: {ex.Message}");
        }
        orig(self, _scenario);
    }