void OnCollisionEnter2(Collision collision) { Oleg O = collision.gameObject.GetComponent <Oleg>(); if (O != null) { O.AddChank5(); //add elem O.ScoreOleg += 5; //add score O.kolvo++; DestroyObject(this.gameObject); //kill apple } }
void OnCollisionEnter2(Collision collision) { Oleg O = collision.gameObject.GetComponent <Oleg>(); if (O != null) { O.AddChank5(); //add elem O.ScoreOleg += 5; //add score O.kolvo++; DestroyObject(this.gameObject); //kill apple } }