public CommonForceUltimate(OlafMenu olafMenu, OlafSpells olafSpells, Orbwalking.Orbwalker orbwalker) { player = ObjectManager.Player; this.olafMenu = olafMenu; r = olafSpells.R; olafOrbwalker = orbwalker; mouseImage1 = new Render.Sprite(Resources.mouse1, new Vector2(0, 0)); mouseImage1.Scale = new Vector2(0.50f, 0.50f); mouseImage1.Add(); mouseImage2 = new Render.Sprite(Resources.mouse2, new Vector2(0, 0)); mouseImage2.Scale = new Vector2(0.50f, 0.50f); mouseImage2.Add(); denyMouseImage = new Render.Sprite(Resources.denymouse, new Vector2(0, 0)); denyMouseImage.Scale = new Vector2(0.50f, 0.50f); denyMouseImage.Add(); denyMouseImage.Visible = false; Text.Add(); Text.Visible = false; Game.OnWndProc += CheckMouseButtons; Game.OnUpdate += ShowAnimation; }