// Use this for initialization
    void Start ()
    {
        //weaponCollider = transform.Find("Hip/Body/Hand_R").GetComponentInChildren<PolygonCollider2D>();
        foreach(Transform child in transform.Find("Hip/Body/Hand_R"))
        {
            weapon = child;
        }

        stats = GetComponent<Stats>();
        anim = GetComponent<Animator>();
        MovementAI = GetComponent<OgreAI>();

        AttackDelay = 3f;
        NextAttackTime = -1f;

    }
Example #2
0
	// Use this for initialization
    void Awake()
    {
        //anim = GetComponent<Animator>();
        col = GetComponent<CircleCollider2D>();
        ai = transform.parent.gameObject.GetComponent<OgreAI>();
    }