/// <summary> /// Initialize the game to be played offline /// </summary> private void LocalPlaySetup() { mainMenu.Deactivation(); playMenu.Deactivation(); //welcomeMessageText.text = messages[1]; OfflinePlayReady?.Invoke(); PlayerJoined?.Invoke(0); }
private void LocalPlaySetup() { localPlayButton.gameObject.SetActive(false); onlinePlayButton.gameObject.SetActive(false); createRoomButton.gameObject.SetActive(false); joinRoomButton.gameObject.SetActive(false); OfflinePlayReady?.Invoke(); PlayerJoined?.Invoke(0); PlayerJoined?.Invoke(1); PlayerJoined?.Invoke(2); PlayerJoined?.Invoke(3); }