/// <summary>
 /// Decompresses and deserializes a value of a given type from the given byte array in the given format
 /// </summary>
 /// <param name="bytes">The bytes to deserialize from</param>
 /// <param name="format">The format of deserialization</param>
 /// <param name="ctx">The context of a given deserialization session</param>
 /// <typeparam name="TResult"></typeparam>
 /// <returns></returns>
 public static TResult DeserializeValue <TResult>(byte[] bytes, DataFormat format, DeserializationContext ctx = null) =>
 SerializationUtility.DeserializeValue <TResult>(OdinLZ4Engine.Decode(bytes), format, ctx);
 /// <summary>
 /// Decompresses and deserializes a value of a given type from the given byte array in the given format,
 /// using the given list of Unity objects for external index reference resolution
 /// </summary>
 /// <param name="bytes">The bytes to deserialize from</param>
 /// <param name="format">The format of deserialization</param>
 /// <param name="referencedUnityObjects">The list of Unity objects to use for external index reference resolution</param>
 /// <param name="ctx">The context of a given deserialization session</param>
 /// <typeparam name="TResult"></typeparam>
 /// <returns></returns>
 public static TResult DeserializeValue <TResult>(byte[] bytes, DataFormat format,
                                                  List <UnityEngine.Object> referencedUnityObjects, DeserializationContext ctx = null) =>
 SerializationUtility.DeserializeValue <TResult>(OdinLZ4Engine.Decode(bytes), format, referencedUnityObjects, ctx);