public Scene LoadScene() { var result = new OctreeScene(); const double dist = 0.2; const double h = 0.3; const double camheight = 10; var objects = new List <I3DObject>(); for (double x = 1; x < camheight * 3; x += h) { for (double z = -camheight; z < camheight; z += h) { AddTree(x + Rd.NextDouble() * dist - dist / 2, -2, z + Rd.NextDouble() * dist - dist / 2, objects); } } var cam = new Camera( new Vect3 { X = -camheight, Y = camheight * 2 }, new Vect3 { X = -camheight + 1, Y = camheight * 2 - 1 }, new Vect3 { X = Constants.InvSqurtTwo, Y = Constants.InvSqurtTwo }, 1, 1, 1); result.Camera = cam; result.UpdateObjects(objects); return(result); }
public Scene LoadScene() { var scene = new OctreeScene(); TriangleMeshModel model = Parse(_filePath); var objects = new List <I3DObject>(); const int nx = 2; const int ny = 4; for (int i = -nx; i <= nx; i++) { for (int j = -ny; j <= ny; j++) { objects.Add(new ModelInstance(new Vect3 { X = i * 15 + (j % 2) * 7, Z = (j + 4) * -15 }, model)); } } objects.Add(_cam); scene.UpdateObjects(objects); return(scene); }