Example #1
0
    void Awake()
    {
        i      = this;
        ostats = this.GetComponent <ThingStats>();

        foreach (ParticleSystem par in EyeParts)
        {
            par.enableEmission = false;
        }
    }
Example #2
0
    void Awake()
    {
        i = this;
        ostats = this.GetComponent<ThingStats>();

        foreach (ParticleSystem par in EyeParts)
        {
            par.enableEmission = false;
        }
    }
Example #3
0
    void DrawGUI(Rect outside)
    {
        GUI.color = new Color(1, 1, 1, 0.3f);
        GUI.DrawTexture(DrawInside(outside, new Rect(Screen.width / 2 - 100 / 2, 10, 100, 40)), PointsBG);
        GUI.color = new Color(1, 1, 1, 1f);
        GUI.Box(DrawInside(outside, new Rect(Screen.width / 2 - 100 / 2, 10, 100, 40)), points.ToString());

        if (winnrar)
        {
            if (GUI.Button(DrawInside(outside, new Rect(Screen.width / 2 - WinTexture.width / 2, Screen.height / 2 - WinTexture.height / 2, WinTexture.width, WinTexture.height)), WinTexture))
            {
                if (wintimebuttonpoop < Time.time)
                {
                    Screen.showCursor = false;
                    Playerton.points  = 0;
                    Application.LoadLevel(0);
                }
            }
            return;
        }

        if (OctoGun.i != null)
        {
            //Debug.Log(OctoGun.HPPercent());
            GUI.DrawTexture(DrawInside(outside, new Rect(Screen.width / 2 - 1005 / 2, 60, 1005, 131)), HPBar);

            //player
            GUI.DrawTexture(DrawInside(outside, new Rect(Screen.width / 2 - 1005 / 2 + 181, 62, this.hpperc() * 320, 59)), HealthTexture);

            //octo
            float octowidth = OctoGun.HPPercent() * 320;
            GUI.DrawTexture(DrawInside(outside, new Rect(Screen.width / 2 + 1005 / 2 - 181 - octowidth, 62, octowidth, 59)), HealthTexture);
        }

        if (deaded)
        {
            Screen.lockCursor = false;
            Screen.showCursor = true;
            if (GUI.Button(DrawInside(outside, new Rect(Screen.width / 2 - 800 / 2, Screen.height / 2 - 400 / 2, 800, 400)), RestartTexture))
            {
                Screen.showCursor = false;
                Playerton.points  = 0;
                Application.LoadLevel(0);
            }
        }
    }