public async Task UpdateMainPageForAllPlayers(AccountSettings account) { foreach (var u in _global.OctopusGameMessIdList[account.MessageIdInList]) { if (u.PlayerDiscordAccount != null && u.GamingWindowFromBot != null) { await _octoGameUpdateMess.MainPage(u.PlayerDiscordAccount.Id, u.GamingWindowFromBot); } } }
public async Task ReactionAddedForOctoGameAsync(Cacheable <IUserMessage, ulong> cash, ISocketMessageChannel channel, SocketReaction reaction) { for (var i = 0; i < _global.OctopusGameMessIdList.Count; i++) { if (!_global.OctopusGameMessIdList[i].Any(x => x.PlayerDiscordAccount.Id == reaction.UserId && x.GamingWindowFromBot.Id == reaction.MessageId)) { continue; } var globalAccount = _global.Client.GetUser(reaction.UserId); var account = _accounts.GetAccount(globalAccount); var enemy = _accounts.GetAccount(account.CurrentEnemy); switch (reaction.Emote.Name) { case "🐙": await _gameFramework.UpdateTurn(account, enemy); break; case "⬅": await _octoGameUpdateMess.SkillPageLeft(reaction, reaction.Message.Value); break; case "➡": await _octoGameUpdateMess.SkillPageRight(reaction, reaction.Message.Value); break; case "📖": // await _octoGameUpdateMess.OctoGameLogs(reaction, // _global.OctopusGameMessIdList[i].bot_gaming_msg_1); account.MoveListPage = 5; await _octoGameUpdateMess.MainPage(reaction.UserId, reaction.Message.Value); break; case "❌": if (await _awaitForUserMessage.FinishTheGame(reaction)) { await _octoGameUpdateMess.EndGame(reaction, reaction.Message.Value); } break; case "1⃣": { if (account.PlayingStatus == 1) { await _octoGameUpdateMess.WaitMess(reaction.UserId, reaction.Message.Value); break; } if (account.PlayingStatus == 2) { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); } break; } case "2⃣": { if (account.PlayingStatus == 1) { await _octoGameUpdateMess.WaitMess(reaction.UserId, reaction.Message.Value); break; } if (account.PlayingStatus == 2) { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); } break; } case "3⃣": { if (account.PlayingStatus == 1) { await _octoGameUpdateMess.WaitMess(reaction.UserId, reaction.Message.Value); break; } if (account.PlayingStatus == 2) { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); } break; } case "4⃣": { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); break; } case "5⃣": { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); break; } case "6⃣": { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); break; } case "7⃣": { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); break; } case "8⃣": { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); break; } case "9⃣": { await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i); break; } } } if (!(channel is IDMChannel)) { await reaction.Message.Value.RemoveReactionAsync(reaction.Emote, reaction.User.Value, RequestOptions.Default); } }