public SkillAnimate(int id, InteractiveCustomSkillRecord skillTemplate, InteractiveObject interactiveObject) : base(id, skillTemplate, interactiveObject) { m_mapObstacles = ObstaclesCSV == null ? new MapObstacle[0] : ObstaclesCSV.FromCSV <short>(",").Select(x => new MapObstacle(x, (sbyte)MapObstacleStateEnum.OBSTACLE_CLOSED)).ToArray(); }
public AnimateTrigger(CellTriggerRecord record) : base(record) { m_mapObstacles = ObstaclesCSV == null ? new MapObstacle[0] : ObstaclesCSV.FromCSV <short>(",").Select(x => new MapObstacle(x, (sbyte)MapObstacleStateEnum.OBSTACLE_CLOSED)).ToArray(); }