public RangeObstaclePhysicsEventListener(ObstacleListenerSystem associatedObstacleListener) { AssociatedObstacleListener = associatedObstacleListener; this.SelectionGuard = new InteractiveObjectTagStruct(isObstacle: 1); }
public InteractiveObstaclePhysicsEventListener(ObstacleListenerSystem associatedObstacleListener) { AssociatedObstacleListener = associatedObstacleListener; this.SelectionGuard = (InteractiveObjectTag) => InteractiveObjectTag.IsObstacle; }