Example #1
0
    private void Start()
    {
        currentMap = beginPart;            //on start our currentMap is beginPart -> will be overriden at first generateNextMap() call
        int length = mapParts.Length;

        for (int i = 0; i < length; i++)   //fill Queue with array
        {
            mapQueue.Enqueue(mapParts[i]);
        }
        obsGenerator.buildObstacleLanes(beginPart);
    }