void Awake() { isClicked = false; mySpriteRenderer = GetComponent <SpriteRenderer> (); parentObstacle = GetComponentInParent <ObstacleButton> (); pressSound = GameObject.Find("ButtonPressedAudio").GetComponent <AudioSource>(); }
public ObstacleButtonChangedStateSignal(ObstacleButton obstacleButton) { this.obstacleButton = obstacleButton; }