protected void Awake() { steeringBehaviours = GetComponents <SteeringBehaviour>(); movement = GetComponent <Movement>(); avoider = GetComponent <ObstacleAvoider>(); avoiderFrog = GetComponent <ObstacleAvoiderFrog>(); }
public void Update() { // Change trees if we're stuck ObstacleAvoider avoider = GetComponent <ObstacleAvoider>(); if ((avoider != null) && (avoider.isStuck)) { UpdateTree(); } }