Example #1
0
    public void buildObstacles()
    {
        TileMap tilemap = (TileMap)GetNode("Navigation2D/Ground");

        Vector2 cellSize = tilemap.CellSize;
        Rect2   usedRect = tilemap.GetUsedRect();

        int startPointX = (int)usedRect.Position.x;
        int startPointY = (int)usedRect.Position.y;

        int maxLengthX = (int)usedRect.Size.x;
        int maxLengthY = (int)usedRect.Size.y;

        for (int xIndex = startPointX; xIndex < maxLengthX; xIndex++)
        {
            for (int yIndex = startPointY; yIndex < maxLengthY; yIndex++)
            {
                Vector2        position;
                Obstacle.Items item = Obstacle.Items.remain;

                if (tilemap.GetCell(xIndex, yIndex) == 0)
                {
                    item = Obstacle.Items.crate_wood;
                }
                else if (tilemap.GetCell(xIndex, yIndex) == 45 || tilemap.GetCell(xIndex, yIndex) == 46)
                {
                    item = Obstacle.Items.crate_steel;
                }
                else if (tilemap.GetCell(xIndex, yIndex) == 7)
                {
                    item = Obstacle.Items.roadblock_red;
                }

                if (item != Obstacle.Items.remain)
                {
                    position = tilemap.MapToWorld(new Vector2(xIndex, yIndex));

                    //for (int tileIndex = 0; tileIndex < 4; tileIndex++)
                    //{
                    Obstacle obstacle = (Obstacle)((PackedScene)GD.Load("res://environments/Obstacle.tscn")).Instance();
                    obstacle.type     = item;
                    obstacle.Position = position + (cellSize / 2);

                    // if (tileIndex == 0)
                    // {
                    //     obstacle.Position = new Vector2(position.x + (cellSize.x / 2), position.y + (cellSize.y / 2));
                    // }
                    // else if (tileIndex == 1)
                    // {
                    //     obstacle.Position = new Vector2(position.x + (cellSize.x / 2) + cellSize.x, position.y + (cellSize.y / 2));
                    // }
                    // else if (tileIndex == 2)
                    // {
                    //     obstacle.Position = new Vector2(position.x + (cellSize.x / 2), position.y + (cellSize.y / 2) + cellSize.y);
                    // }
                    // else if (tileIndex == 3)
                    // {
                    //     obstacle.Position = new Vector2(position.x + (cellSize.x / 2) + cellSize.x, position.y + (cellSize.y / 2) + cellSize.y);
                    // }

                    obstacle.Name = "obstacle_" + xIndex + "_" + yIndex;

                    GetNode("Obstacles").AddChild(obstacle);
                    //}
                }
            }
        }

        if (GetTree().IsNetworkServer())
        {
            buildObstaclesCache();
        }
    }
Example #2
0
    private void buildObstacles()
    {
        Rect2 usedRect = _tileMap.GetUsedRect();

        int startPointX = (int)usedRect.Position.x;
        int startPointY = (int)usedRect.Position.y;

        int maxLengthX = (int)usedRect.Size.x;
        int maxLengthY = (int)usedRect.Size.y;

        Godot.Collections.Dictionary prebuildObstacles = new Godot.Collections.Dictionary();

        if (GetTree().NetworkPeer == null || GetTree().IsNetworkServer())
        {
            // Add pre - added obstacles
            foreach (Node2D obstacle in GetChildren())
            {
                Vector2 pos = _tileMap.WorldToMap(obstacle.Position);
                prebuildObstacles.Add(pos.x + _obstacleIndexSeparator + pos.y, pos);

                float x = pos.x;
                float y = pos.y;
                prebuildObstacles.Add(x + _obstacleIndexSeparator + y, new Vector2(x, y));
            }
        }

        for (int xIndex = startPointX; xIndex < maxLengthX; xIndex++)
        {
            for (int yIndex = startPointY; yIndex < maxLengthY; yIndex++)
            {
                // if there is already obstacle on it, then ignore this tile, this is also not workable tile, so skip entire logic to next tile
                if (prebuildObstacles.Contains(xIndex + _obstacleIndexSeparator + yIndex))
                {
                    continue;
                }

                Vector2        position;
                Obstacle.Items item = Obstacle.Items.remain;

                if (_tileMap.GetCell(xIndex, yIndex) == 0)
                {
                    item = Obstacle.Items.crate_wood;
                }
                else if (_tileMap.GetCell(xIndex, yIndex) == 45 || _tileMap.GetCell(xIndex, yIndex) == 46)
                {
                    item = Obstacle.Items.crate_steel;
                }
                else if (_tileMap.GetCell(xIndex, yIndex) == 7)
                {
                    item = Obstacle.Items.roadblock_red;
                }

                Label mapLabel = (Label)GetNode("../MapCoordinate").Duplicate();
                mapLabel.Text = ("(" + xIndex + "," + yIndex + ")");
                mapLabel.Name = "maplabel_" + xIndex + _obstacleIndexSeparator + yIndex;

                position = _tileMap.MapToWorld(new Vector2(xIndex, yIndex));

                if (item != Obstacle.Items.remain)
                {
                    Obstacle obstacle = (Obstacle)((PackedScene)GD.Load("res://environments/Obstacle.tscn")).Instance();
                    obstacle.type = item;

                    obstacle.Name = _obstaclePrefix + xIndex + _obstacleIndexSeparator + yIndex;

                    AddChild(obstacle);

                    obstacle.GlobalPosition = position + _halfCellSize;

                    mapLabel.Set("custom_colors/font_color", new Color("#ff0000"));
                }
                else
                {
                    if (GetTree().NetworkPeer == null || GetTree().IsNetworkServer())
                    {
                        // As there is no obstacle, this cell is a workable path
                        _traverableTiles.Add(new Vector2(xIndex, yIndex));
                    }

                    mapLabel.Set("custom_colors/font_color", new Color("#0016ff"));
                }

                mapLabel.SetGlobalPosition(position + _halfCellSize);

                AddChild(mapLabel);
            }
        }

        if (GetTree().NetworkPeer == null || GetTree().IsNetworkServer())
        {
            _buildObstaclesCache();
        }
    }