/// <summary> /// Called when changing scene /// </summary> public void ClearBeforeLoadingScene() { mObserver.Clear(); mView.Clear(); mService.Clear(); ObjectPoolSingleton.Instance.Clear(); }
protected override void OnDispose() { base.OnDispose(); _onDispose.Invoke(); _onStart.Clear(); _onError.Clear(); _onComplete.Clear(); _onDispose.Clear(); }