public void AddObject(ObjetsRessource obj) { if (p_inventory.Count == _UI_Inventory.Instance.GetItems().Length) { _UI_Inventory.Instance.AddSlot(); } p_inventory.Push(obj); CurrentResource = p_inventory.Peek(); }
public void ChangeCurrentResource(int index) { CurrentResource = Inventory.ToArray()[index]; _UI_Inventory.Instance.ChangeCurrentItem(index); }
public void RemoveObject(ObjetsRessource obj) { p_Dict_ObjetsRamasses.Remove(obj.Nom); }
public void AddObject(ObjetsRessource obj) { ObjetRessourceCourant = obj; p_Dict_ObjetsRamasses.Add(obj.Nom, obj); }