Example #1
0
        void Awake()
        {
            Player = GameObject.FindWithTag("Player");

            weaponController = Player.GetComponentInChildren <WeaponController>();

            bulletFX = Resources.Load("FX/BulletCollisionFX") as GameObject;
            enemyFX  = Resources.Load("FX/EnemyDeathFX") as GameObject;

            playerFX   = GameObject.Find("PlayerDeathFX");
            playerSong = playerFX.GetComponent <AudioSource>();

            powerFX = GameObject.Find("PowerFX").GetComponent <ParticleSystem>();

            author = _author;

            author.SetActive(false);
            ObjectsPool.CreatePools(5);
        }