/// <summary> /// Undoes StartNewGame() so that a new game can be created. /// </summary> private void ClearGame() { GameState.ClearGame(); PainStaticMaker.ClearGame(); LoseScreen.ClearGame(); _shiftInterface.ClearGame(); Objects.ClearGame(); }
/// <summary> /// Undoes StartNewGame() so that a new game can be created. /// </summary> private void ClearGame() { GameState.ClearGame(); PainStaticMaker.ClearGame(); LoseScreen.ClearGame(); _shiftInterface.ClearGame(); Objects.ClearGame(); }