ObjectXYZW tangent; //切线 public Vertex(ObjectXYZ _position, ObjectXYZ _normal, ObjectXY _texcoord1, ObjectXY _texcoord2, ObjectXYZW _tangent) { this.position = _position; this.normal = _normal; this.texcoord1 = _texcoord1; this.texcoord2 = _texcoord2; this.tangent = _tangent; }
public ObjectXYZ(ObjectXY obxy, double _Z) { this.X = obxy.X; this.Y = obxy.Y; this.Z = _Z; }