Example #1
0
 private static void ProcessObjectInfo(StreamWriter s, PacketTypes p, ObjectInfo pi)
 {
     switch (p)
     {
     case PacketTypes.REQUESTED:
     case PacketTypes.UPDATE:
     {
         ObjectUpdateEvent?.Invoke(pi);
     }
     break;
     }
 }
Example #2
0
 // Update is called once per frame
 public static void CheckUpdate()
 {
     PlayerUpdate?.Invoke();
     UIupdate?.Invoke();
     ObjectUpdate?.Invoke();
 }