private void InitPlayer() { //player load if (null != Player) { GameObject PlayerObject = GameObject.Instantiate(Player) as GameObject; PlayerObject.transform.position = new Vector3(0, 1.75f, -20.0f); ObjectUI objUI = PlayerObject.AddComponent <ObjectUI>(); objUI.Init(100); _player = PlayerObject.GetComponent <Player>(); _player.SetHpBar(objUI); } }
public void SetHpBar(ObjectUI objectUI) { _objectUI = objectUI; _objectUI.Init(_hp); }