Example #1
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.TextAnchor), UnityEngineTextAnchorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Rect), UnityEngineRectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Sprite), UnityEngineSpriteWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Texture), UnityEngineTextureWrap.__Register);


            translator.DelayWrapLoader(typeof(VVMUI.Script.XLua.XLuaDataType), VVMUIScriptXLuaXLuaDataTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(VVMUI.Script.XLua.XLuaCommandType), VVMUIScriptXLuaXLuaCommandTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(VVMUI.Script.XLua.XLuaVMBehaviour), VVMUIScriptXLuaXLuaVMBehaviourWrap.__Register);
        }
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(DrivenClass.TestEnumInner), DrivenClassTestEnumInnerWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass.TestEnumInner), TutorialDerivedClassTestEnumInnerWrap.__Register);
        }
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(LoadProtoTxtTest), LoadProtoTxtTestWrap.__Register);


            translator.DelayWrapLoader(typeof(LuaCommonHelper), LuaCommonHelperWrap.__Register);
        }
Example #4
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(Localization), LocalizationWrap.__Register);


            translator.DelayWrapLoader(typeof(LuaBehaviour), LuaBehaviourWrap.__Register);
        }
Example #5
0
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(XLuaFramework.LuaViewBehaviour), XLuaFrameworkLuaViewBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.PromotionGiftHelper), XLuaFrameworkPromotionGiftHelperWrap.__Register);
        }
Example #6
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(LuaBehaviour), LuaBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaManager), XLuaManagerWrap.__Register);
        }
Example #7
0
        static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(Game.UIExtensions), GameUIExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(Game.TransformExtension), GameTransformExtensionWrap.__Register);
        }
Example #8
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);
        }
Example #9
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.MinMaxGradient), UnityEngineParticleSystemMinMaxGradientWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);
        }
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(PackSystem.MiddleTier), PackSystemMiddleTierWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.LuaCallCs), PackSystemLuaCallCsWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.Item), PackSystemItemWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.ItemModel), PackSystemItemModelWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.DragUI), PackSystemDragUIWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.GridUI), PackSystemGridUIWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.ItemUI), PackSystemItemUIWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.PackPanel), PackSystemPackPanelWrap.__Register);


            translator.DelayWrapLoader(typeof(PackSystem.Tooltip), PackSystemTooltipWrap.__Register);
        }
Example #11
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(ResMgr), ResMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(GameUtility), GameUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.BaseClass), TutorialBaseClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.TestEnum), TutorialTestEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass), TutorialDerivedClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.ICalc), TutorialICalcWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClassExtensions), TutorialDerivedClassExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass.TestEnumInner), TutorialDerivedClassTestEnumInnerWrap.__Register);
        }
Example #12
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(XLuaManager), XLuaManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GameConst), UnityMMOGameConstWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.UIHelper), XLuaFrameworkUIHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.AppConfig), XLuaFrameworkAppConfigWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.NetPackageType), XLuaFrameworkNetPackageTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.NetworkManager), XLuaFrameworkNetworkManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.Util), XLuaFrameworkUtilWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.ResourceManager), XLuaFrameworkResourceManagerWrap.__Register);
        }
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image), UnityEngineUIImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Animator), UnityEngineAnimatorWrap.__Register);


            translator.DelayWrapLoader(typeof(CircleRawImage), CircleRawImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.World), UnityEntitiesWorldWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.EntityManager), UnityEntitiesEntityManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TextMeshProUGUI), TMProTextMeshProUGUIWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TMP_Text), TMProTMP_TextWrap.__Register);
        }
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.BaseClass), TutorialBaseClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.TestEnum), TutorialTestEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.PrivateOverrideClass), TutorialPrivateOverrideClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DrivenClass), TutorialDrivenClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DrivenClass.TestEnumInner), TutorialDrivenClassTestEnumInnerWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.ICalc), TutorialICalcWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DrivenClassExtensions), TutorialDrivenClassExtensionsWrap.__Register);
        }
Example #15
0
        static void wrapInit3(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityMMO.LoadingView), UnityMMOLoadingViewWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Nameboard), UnityMMONameboardWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Timer), UnityMMOTimerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimerExtensions), UnityMMOTimerExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.Main.State), XLuaFrameworkMainStateWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.Main.SubState), XLuaFrameworkMainSubStateWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimelineInfo.Event), UnityMMOTimelineInfoEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Nameboard.ColorStyle), UnityMMONameboardColorStyleWrap.__Register);
        }
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(TZUI.UIBinder), TZUIUIBinderWrap.__Register);


            translator.DelayWrapLoader(typeof(CommandTerminal.Terminal), CommandTerminalTerminalWrap.__Register);


            translator.DelayWrapLoader(typeof(CommandTerminal.CommandShell), CommandTerminalCommandShellWrap.__Register);


            translator.DelayWrapLoader(typeof(CommandTerminal.CommandInfo), CommandTerminalCommandInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(CommandTerminal.CommandArg), CommandTerminalCommandArgWrap.__Register);
        }
Example #17
0
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(XLuaTest.Foo2Parent), XLuaTestFoo2ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo1Child), XLuaTestFoo1ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo2Child), XLuaTestFoo2ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo), XLuaTestFooWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.FooExtension), XLuaTestFooExtensionWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass.TestEnumInner), TutorialDerivedClassTestEnumInnerWrap.__Register);
        }
Example #18
0
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.RectTransform.Edge), UnityEngineRectTransformEdgeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextMesh), UnityEngineTextMeshWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Graphic), UnityEngineUIGraphicWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.EventSystems.UIBehaviour), UnityEngineEventSystemsUIBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.MaskableGraphic), UnityEngineUIMaskableGraphicWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.MaskableGraphic.CullStateChangedEvent), UnityEngineUIMaskableGraphicCullStateChangedEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect), UnityEngineUIScrollRectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect.MovementType), UnityEngineUIScrollRectMovementTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility), UnityEngineUIScrollRectScrollbarVisibilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image), UnityEngineUIImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Type), UnityEngineUIImageTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.FillMethod), UnityEngineUIImageFillMethodWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.OriginHorizontal), UnityEngineUIImageOriginHorizontalWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.OriginVertical), UnityEngineUIImageOriginVerticalWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Origin90), UnityEngineUIImageOrigin90Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Origin180), UnityEngineUIImageOrigin180Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Origin360), UnityEngineUIImageOrigin360Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Animator), UnityEngineAnimatorWrap.__Register);


            translator.DelayWrapLoader(typeof(CircleRawImage), CircleRawImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.RawImage), UnityEngineUIRawImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera), UnityEngineCameraWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera.FieldOfViewAxis), UnityEngineCameraFieldOfViewAxisWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera.GateFitParameters), UnityEngineCameraGateFitParametersWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera.MonoOrStereoscopicEye), UnityEngineCameraMonoOrStereoscopicEyeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera.StereoscopicEye), UnityEngineCameraStereoscopicEyeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera.GateFitMode), UnityEngineCameraGateFitModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Physics), UnityEnginePhysicsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Input), UnityEngineInputWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Sprite), UnityEngineSpriteWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Texture), UnityEngineTextureWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Texture2D), UnityEngineTexture2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Texture2D.EXRFlags), UnityEngineTexture2DEXRFlagsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Button), UnityEngineUIButtonWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.KeyCode), UnityEngineKeyCodeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderTexture), UnityEngineRenderTextureWrap.__Register);


            translator.DelayWrapLoader(typeof(Cinemachine.CinemachineFreeLook), CinemachineCinemachineFreeLookWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect.ScrollRectEvent), UnityEngineUIScrollRectScrollRectEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.World), UnityEntitiesWorldWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.Entity), UnityEntitiesEntityWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.GameObjectEntity), UnityEntitiesGameObjectEntityWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.EntityManagerExtensions), UnityEntitiesEntityManagerExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.EntityManager), UnityEntitiesEntityManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.EntityManager.EntityManagerDebug), UnityEntitiesEntityManagerEntityManagerDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TextMeshProUGUI), TMProTextMeshProUGUIWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TMP_InputField), TMProTMP_InputFieldWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TMP_Text), TMProTMP_TextWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Events.UnityEvent <UnityEngine.Vector2>), UnityEngineEventsUnityEvent_1_UnityEngineVector2_Wrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.IEnumerator), SystemCollectionsIEnumeratorWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.LogHandler), XLuaFrameworkLogHandlerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.LogManager), XLuaFrameworkLogManagerWrap.__Register);
        }
Example #19
0
        static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityMMO.FindWayInfo), UnityMMOFindWayInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.MoveQuery), UnityMMOMoveQueryWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.PlayerInputSystem), UnityMMOPlayerInputSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TestManager), UnityMMOTestManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimeEx), UnityMMOTimeExWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimelineInfo), UnityMMOTimelineInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimelineManager), UnityMMOTimelineManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.NetMsgDispatcher), UnityMMONetMsgDispatcherWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SynchFromNet), UnityMMOSynchFromNetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.FightFlyWord), UnityMMOFightFlyWordWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.LoadingView), UnityMMOLoadingViewWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Nameboard), UnityMMONameboardWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Timer), UnityMMOTimerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimerExtensions), UnityMMOTimerExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimelineInfo.Event), UnityMMOTimelineInfoEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Nameboard.ColorStyle), UnityMMONameboardColorStyleWrap.__Register);
        }
Example #20
0
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility), UnityEngineUIScrollRectScrollbarVisibilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image), UnityEngineUIImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Type), UnityEngineUIImageTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.FillMethod), UnityEngineUIImageFillMethodWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.OriginHorizontal), UnityEngineUIImageOriginHorizontalWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.OriginVertical), UnityEngineUIImageOriginVerticalWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Origin90), UnityEngineUIImageOrigin90Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Origin180), UnityEngineUIImageOrigin180Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image.Origin360), UnityEngineUIImageOrigin360Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Animator), UnityEngineAnimatorWrap.__Register);


            translator.DelayWrapLoader(typeof(CircleRawImage), CircleRawImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.RawImage), UnityEngineUIRawImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera), UnityEngineCameraWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Physics), UnityEnginePhysicsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Input), UnityEngineInputWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.KeyCode), UnityEngineKeyCodeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderTexture), UnityEngineRenderTextureWrap.__Register);


            translator.DelayWrapLoader(typeof(Cinemachine.CinemachineFreeLook), CinemachineCinemachineFreeLookWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect.ScrollRectEvent), UnityEngineUIScrollRectScrollRectEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.World), UnityEntitiesWorldWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.Entity), UnityEntitiesEntityWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.GameObjectEntity), UnityEntitiesGameObjectEntityWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.EntityManagerExtensions), UnityEntitiesEntityManagerExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(Unity.Entities.EntityManager), UnityEntitiesEntityManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TextMeshProUGUI), TMProTextMeshProUGUIWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TMP_InputField), TMProTMP_InputFieldWrap.__Register);


            translator.DelayWrapLoader(typeof(TMPro.TMP_Text), TMProTMP_TextWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.UID), UnityMMOUIDWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.UIDProxy), UnityMMOUIDProxyWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GameConst), UnityMMOGameConstWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.ResPath), UnityMMOResPathWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.ECSHelper), UnityMMOECSHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GameInput), UnityMMOGameInputWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.MainWorld), UnityMMOMainWorldWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.AutoFight), UnityMMOAutoFightWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.MonsterMgr), UnityMMOMonsterMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.NPCMgr), UnityMMONPCMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RoleInfo), UnityMMORoleInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RoleMgr), UnityMMORoleMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RoleLooksInfo), UnityMMORoleLooksInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.ResMgr), UnityMMOResMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.BornInfo), UnityMMOBornInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.BornInfoData), UnityMMOBornInfoDataWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RaycastSceneObjHit), UnityMMORaycastSceneObjHitWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneHelper), UnityMMOSceneHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneInfo), UnityMMOSceneInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.BaseSceneInfoData), UnityMMOBaseSceneInfoDataWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneInfoKey), UnityMMOSceneInfoKeyWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneObjectType), UnityMMOSceneObjectTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneMgr), UnityMMOSceneMgrWrap.__Register);
        }
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(LuaBehaviour), LuaBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Pedding), XLuaTestPeddingWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.MyStruct), XLuaTestMyStructWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.MyEnum), XLuaTestMyEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.NoGc), XLuaTestNoGcWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WaitForSeconds), UnityEngineWaitForSecondsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WWW), UnityEngineWWWWrap.__Register);


            translator.DelayWrapLoader(typeof(BaseTest), BaseTestWrap.__Register);


            translator.DelayWrapLoader(typeof(Foo1Parent), Foo1ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(Foo2Parent), Foo2ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(Foo1Child), Foo1ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(Foo2Child), Foo2ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(Foo), FooWrap.__Register);


            translator.DelayWrapLoader(typeof(FooExtension), FooExtensionWrap.__Register);


            translator.DelayWrapLoader(typeof(object), SystemObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Object), UnityEngineObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray), UnityEngineRayWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Bounds), UnityEngineBoundsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray2D), UnityEngineRay2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Time), UnityEngineTimeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Behaviour), UnityEngineBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Resources), UnityEngineResourcesWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextAsset), UnityEngineTextAssetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Keyframe), UnityEngineKeyframeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationCurve), UnityEngineAnimationCurveWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationClip), UnityEngineAnimationClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngineMonoBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SkinnedMeshRenderer), UnityEngineSkinnedMeshRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Renderer), UnityEngineRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Light), UnityEngineLightWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Mathf), UnityEngineMathfWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.Generic.List <int>), SystemCollectionsGenericList_1_SystemInt32_Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.BaseClass), TutorialBaseClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.TestEnum), TutorialTestEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.PrivateOverrideClass), TutorialPrivateOverrideClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass), TutorialDerivedClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass.TestEnumInner), TutorialDerivedClassTestEnumInnerWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.ICalc), TutorialICalcWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClassExtensions), TutorialDerivedClassExtensionsWrap.__Register);
        }
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(LoggerHelper), LoggerHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(GameUtility), GameUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UINoticeTip), UINoticeTipWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetbundleUpdater), AssetbundleUpdaterWrap.__Register);


            translator.DelayWrapLoader(typeof(GameLaunch), GameLaunchWrap.__Register);


            translator.DelayWrapLoader(typeof(System.IO.BinaryWriter), SystemIOBinaryWriterWrap.__Register);


            translator.DelayWrapLoader(typeof(BinaryWriterExtentions), BinaryWriterExtentionsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WaitForSeconds), UnityEngineWaitForSecondsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WaitForEndOfFrame), UnityEngineWaitForEndOfFrameWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WaitForFixedUpdate), UnityEngineWaitForFixedUpdateWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngineObjectExtention), UnityEngineObjectExtentionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Object), UnityEngineObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaHelper), XLuaHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Array), SystemArrayWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.IList), SystemCollectionsIListWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.IDictionary), SystemCollectionsIDictionaryWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Activator), SystemActivatorWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Type), SystemTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Reflection.BindingFlags), SystemReflectionBindingFlagsWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaMessenger), XLuaMessengerWrap.__Register);


            translator.DelayWrapLoader(typeof(MessageName), MessageNameWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaManager), XLuaManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(CSAndLuaPBTest), CSAndLuaPBTestWrap.__Register);


            translator.DelayWrapLoader(typeof(Networks.HjTcpNetwork), NetworksHjTcpNetworkWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.AssetBundleManager), AssetBundlesAssetBundleManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.AssetAsyncLoader), AssetBundlesAssetAsyncLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.AssetBundleAsyncLoader), AssetBundlesAssetBundleAsyncLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.ResourceWebRequester), AssetBundlesResourceWebRequesterWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.AssetsPathMapping), AssetBundlesAssetsPathMappingWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.Manifest), AssetBundlesManifestWrap.__Register);


            translator.DelayWrapLoader(typeof(AssetBundles.AssetBundleUtility), AssetBundlesAssetBundleUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(CustomDataStruct.StreamBufferPool), CustomDataStructStreamBufferPoolWrap.__Register);


            translator.DelayWrapLoader(typeof(CustomDataStruct.StreamBuffer), CustomDataStructStreamBufferWrap.__Register);


            translator.DelayWrapLoader(typeof(System.IO.MemoryStream), SystemIOMemoryStreamWrap.__Register);


            translator.DelayWrapLoader(typeof(System.IO.BinaryReader), SystemIOBinaryReaderWrap.__Register);


            translator.DelayWrapLoader(typeof(GameChannel.ChannelManager), GameChannelChannelManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(object), SystemObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray2D), UnityEngineRay2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Behaviour), UnityEngineBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Resources), UnityEngineResourcesWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextAsset), UnityEngineTextAssetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Keyframe), UnityEngineKeyframeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationCurve), UnityEngineAnimationCurveWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationClip), UnityEngineAnimationClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngineMonoBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SkinnedMeshRenderer), UnityEngineSkinnedMeshRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Renderer), UnityEngineRendererWrap.__Register);
        }
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(System.Collections.Generic.List <int>), SystemCollectionsGenericList_1_SystemInt32_Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>), SystemCollectionsGenericDictionary_2_SystemStringUnityEngineGameObject_Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Events.UnityEvent), UnityEngineEventsUnityEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Bounds), UnityEngineBoundsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.LayerMask), UnityEngineLayerMaskWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Mathf), UnityEngineMathfWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Plane), UnityEnginePlaneWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray), UnityEngineRayWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RaycastHit), UnityEngineRaycastHitWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Time), UnityEngineTimeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Touch), UnityEngineTouchWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TouchPhase), UnityEngineTouchPhaseWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderMode), UnityEngineRenderModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Canvas), UnityEngineCanvasWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Rect), UnityEngineRectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectTransform), UnityEngineRectTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectOffset), UnityEngineRectOffsetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Sprite), UnityEngineSpriteWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.CanvasScaler), UnityEngineUICanvasScalerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.CanvasScaler.ScaleMode), UnityEngineUICanvasScalerScaleModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.CanvasScaler.ScreenMatchMode), UnityEngineUICanvasScalerScreenMatchModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.GraphicRaycaster), UnityEngineUIGraphicRaycasterWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Text), UnityEngineUITextWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField), UnityEngineUIInputFieldWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Button), UnityEngineUIButtonWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image), UnityEngineUIImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect), UnityEngineUIScrollRectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Scrollbar), UnityEngineUIScrollbarWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Toggle), UnityEngineUIToggleWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ToggleGroup), UnityEngineUIToggleGroupWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Button.ButtonClickedEvent), UnityEngineUIButtonButtonClickedEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ScrollRect.ScrollRectEvent), UnityEngineUIScrollRectScrollRectEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.GridLayoutGroup), UnityEngineUIGridLayoutGroupWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.ContentSizeFitter), UnityEngineUIContentSizeFitterWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Slider), UnityEngineUISliderWrap.__Register);


            translator.DelayWrapLoader(typeof(ETCArea), ETCAreaWrap.__Register);


            translator.DelayWrapLoader(typeof(ETCAxis), ETCAxisWrap.__Register);


            translator.DelayWrapLoader(typeof(ETCButton), ETCButtonWrap.__Register);


            translator.DelayWrapLoader(typeof(ETCInput), ETCInputWrap.__Register);


            translator.DelayWrapLoader(typeof(ETCJoystick), ETCJoystickWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ResourceRequest), UnityEngineResourceRequestWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SceneManagement.SceneManager), UnityEngineSceneManagementSceneManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.PlayerPrefs), UnityEnginePlayerPrefsWrap.__Register);


            translator.DelayWrapLoader(typeof(System.GC), SystemGCWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AsyncOperation), UnityEngineAsyncOperationWrap.__Register);
        }
        static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.AnimationCurve), UnityEngineAnimationCurveWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngineMonoBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Light), UnityEngineLightWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.Generic.List <int>), SystemCollectionsGenericList_1_SystemInt32_Wrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.BaseClass), TutorialBaseClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.TestEnum), TutorialTestEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass), TutorialDerivedClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.ICalc), TutorialICalcWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClassExtensions), TutorialDerivedClassExtensionsWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.LuaBehaviour), XLuaTestLuaBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Pedding), XLuaTestPeddingWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.MyStruct), XLuaTestMyStructWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.MyEnum), XLuaTestMyEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.NoGc), XLuaTestNoGcWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WaitForSeconds), UnityEngineWaitForSecondsWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.BaseTest), XLuaTestBaseTestWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo1Parent), XLuaTestFoo1ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo2Parent), XLuaTestFoo2ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo1Child), XLuaTestFoo1ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo2Child), XLuaTestFoo2ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo), XLuaTestFooWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.FooExtension), XLuaTestFooExtensionWrap.__Register);


            translator.DelayWrapLoader(typeof(KSFramework.LuaModule), KSFrameworkLuaModuleWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass.TestEnumInner), TutorialDerivedClassTestEnumInnerWrap.__Register);
        }
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(KBehaviour), KBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.Log), KEngineLogWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.KTool), KEngineKToolWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.KAsync), KEngineKAsyncWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.CCoroutineState), KEngineCCoroutineStateWrap.__Register);


            translator.DelayWrapLoader(typeof(KSFramework.LuaUIController), KSFrameworkLuaUIControllerWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.AssetFileLoader), KEngineAssetFileLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.StaticAssetLoader), KEngineStaticAssetLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.SpriteLoader), KEngineSpriteLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.InstanceAssetLoader), KEngineInstanceAssetLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.AssetBundleLoader), KEngineAssetBundleLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.SceneLoader), KEngineSceneLoaderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AssetBundle), UnityEngineAssetBundleWrap.__Register);


            translator.DelayWrapLoader(typeof(KSFramework.Cookie), KSFrameworkCookieWrap.__Register);


            translator.DelayWrapLoader(typeof(KEngine.UI.UIModule), KEngineUIUIModuleWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Physics), UnityEnginePhysicsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Profiling.Profiler), UnityEngineProfilingProfilerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.LayerMask), UnityEngineLayerMaskWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Rect), UnityEngineRectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.KeyCode), UnityEngineKeyCodeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RuntimePlatform), UnityEngineRuntimePlatformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.FogMode), UnityEngineFogModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.LightmapsMode), UnityEngineLightmapsModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.EventSystems.EventSystem), UnityEngineEventSystemsEventSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectTransformUtility), UnityEngineRectTransformUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Graphic), UnityEngineUIGraphicWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimatorStateInfo), UnityEngineAnimatorStateInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.QualitySettings), UnityEngineQualitySettingsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Object), UnityEngineObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Application), UnityEngineApplicationWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectTransform), UnityEngineRectTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Time), UnityEngineTimeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Rigidbody), UnityEngineRigidbodyWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.CharacterController), UnityEngineCharacterControllerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.PlayerPrefs), UnityEnginePlayerPrefsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Input), UnityEngineInputWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Renderer), UnityEngineRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera), UnityEngineCameraWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Screen), UnityEngineScreenWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationClip), UnityEngineAnimationClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimatorCullingMode), UnityEngineAnimatorCullingModeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RuntimeAnimatorController), UnityEngineRuntimeAnimatorControllerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Animator), UnityEngineAnimatorWrap.__Register);
        }
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.AI.NavMeshAgent), UnityEngineAINavMeshAgentWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AI.NavMeshPath), UnityEngineAINavMeshPathWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AI.NavMesh), UnityEngineAINavMeshWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RaycastHit), UnityEngineRaycastHitWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Resources), UnityEngineResourcesWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Mesh), UnityEngineMeshWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SkinnedMeshRenderer), UnityEngineSkinnedMeshRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderTexture), UnityEngineRenderTextureWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderTextureFormat), UnityEngineRenderTextureFormatWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderTextureReadWrite), UnityEngineRenderTextureReadWriteWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Shader), UnityEngineShaderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Collider), UnityEngineColliderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SphereCollider), UnityEngineSphereColliderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderSettings), UnityEngineRenderSettingsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.MeshFilter), UnityEngineMeshFilterWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Material), UnityEngineMaterialWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SpriteRenderer), UnityEngineSpriteRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SystemInfo), UnityEngineSystemInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SceneManagement.SceneManager), UnityEngineSceneManagementSceneManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SceneManagement.Scene), UnityEngineSceneManagementSceneWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Events.UnityEventBase), UnityEngineEventsUnityEventBaseWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Mathf), UnityEngineMathfWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.StaticBatchingUtility), UnityEngineStaticBatchingUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.LightmapSettings), UnityEngineLightmapSettingsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AudioSource), UnityEngineAudioSourceWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Text), UnityEngineUITextWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.CanvasGroup), UnityEngineCanvasGroupWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Canvas), UnityEngineCanvasWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Button), UnityEngineUIButtonWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Toggle), UnityEngineUIToggleWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Sprite), UnityEngineSpriteWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Slider), UnityEngineUISliderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Image), UnityEngineUIImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.RawImage), UnityEngineUIRawImageWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.Dropdown), UnityEngineUIDropdownWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.LayoutUtility), UnityEngineUILayoutUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.LayoutElement), UnityEngineUILayoutElementWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.LayoutRebuilder), UnityEngineUILayoutRebuilderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.VerticalLayoutGroup), UnityEngineUIVerticalLayoutGroupWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GUIUtility), UnityEngineGUIUtilityWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.CollisionFlags), UnityEngineCollisionFlagsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.MaskableGraphic), UnityEngineUIMaskableGraphicWrap.__Register);


            translator.DelayWrapLoader(typeof(object), SystemObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray), UnityEngineRayWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Bounds), UnityEngineBoundsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray2D), UnityEngineRay2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Behaviour), UnityEngineBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextAsset), UnityEngineTextAssetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Keyframe), UnityEngineKeyframeWrap.__Register);
        }
Example #27
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(XLuaManager), XLuaManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.AppConfig), XLuaFrameworkAppConfigWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.CookiesManager), XLuaFrameworkCookiesManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.NetPackageType), XLuaFrameworkNetPackageTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.NetworkManager), XLuaFrameworkNetworkManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.ResourceManager), XLuaFrameworkResourceManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.UIHelper), XLuaFrameworkUIHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.Util), XLuaFrameworkUtilWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GameVariable), UnityMMOGameVariableWrap.__Register);


            translator.DelayWrapLoader(typeof(object), SystemObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Object), UnityEngineObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray), UnityEngineRayWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Bounds), UnityEngineBoundsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray2D), UnityEngineRay2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Time), UnityEngineTimeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Behaviour), UnityEngineBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Resources), UnityEngineResourcesWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextAsset), UnityEngineTextAssetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Keyframe), UnityEngineKeyframeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationCurve), UnityEngineAnimationCurveWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationClip), UnityEngineAnimationClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngineMonoBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SkinnedMeshRenderer), UnityEngineSkinnedMeshRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Renderer), UnityEngineRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Light), UnityEngineLightWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Mathf), UnityEngineMathfWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.Generic.List <int>), SystemCollectionsGenericList_1_SystemInt32_Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField), UnityEngineUIInputFieldWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.ContentType), UnityEngineUIInputFieldContentTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.InputType), UnityEngineUIInputFieldInputTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.CharacterValidation), UnityEngineUIInputFieldCharacterValidationWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.LineType), UnityEngineUIInputFieldLineTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.SubmitEvent), UnityEngineUIInputFieldSubmitEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.OnChangeEvent), UnityEngineUIInputFieldOnChangeEventWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextAnchor), UnityEngineTextAnchorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RaycastHit), UnityEngineRaycastHitWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Touch), UnityEngineTouchWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TouchPhase), UnityEngineTouchPhaseWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.LayerMask), UnityEngineLayerMaskWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Plane), UnityEnginePlaneWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectTransform), UnityEngineRectTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectTransform.Axis), UnityEngineRectTransformAxisWrap.__Register);
        }
Example #28
0
        static void wrapInit0(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(object), SystemObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Object), UnityEngineObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray), UnityEngineRayWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Bounds), UnityEngineBoundsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Ray2D), UnityEngineRay2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RaycastHit), UnityEngineRaycastHitWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RaycastHit2D), UnityEngineRaycastHit2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Time), UnityEngineTimeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Behaviour), UnityEngineBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Resources), UnityEngineResourcesWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.TextAsset), UnityEngineTextAssetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Keyframe), UnityEngineKeyframeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationCurve), UnityEngineAnimationCurveWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationClip), UnityEngineAnimationClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngineMonoBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SkinnedMeshRenderer), UnityEngineSkinnedMeshRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Renderer), UnityEngineRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WWWForm), UnityEngineWWWFormWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Light), UnityEngineLightWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Mathf), UnityEngineMathfWrap.__Register);


            translator.DelayWrapLoader(typeof(System.Collections.Generic.List <int>), SystemCollectionsGenericList_1_SystemInt32_Wrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);


            translator.DelayWrapLoader(typeof(LQQ.DuckHuntLuaCallCS), LQQDuckHuntLuaCallCSWrap.__Register);


            translator.DelayWrapLoader(typeof(SimpleJSON.JSONNode), SimpleJSONJSONNodeWrap.__Register);


            translator.DelayWrapLoader(typeof(SimpleJSON.JSON), SimpleJSONJSONWrap.__Register);


            translator.DelayWrapLoader(typeof(SimpleJSON.JSONClass), SimpleJSONJSONClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Othink.ArboxCallCs.SimpleTouchController), OthinkArboxCallCsSimpleTouchControllerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Animator), UnityEngineAnimatorWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Video.VideoClip), UnityEngineVideoVideoClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Video.VideoPlayer), UnityEngineVideoVideoPlayerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AudioClip), UnityEngineAudioClipWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AudioSource), UnityEngineAudioSourceWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AudioListener), UnityEngineAudioListenerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Camera), UnityEngineCameraWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Random), UnityEngineRandomWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.PlayerPrefs), UnityEnginePlayerPrefsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.BoxCollider), UnityEngineBoxColliderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.BoxCollider2D), UnityEngineBoxCollider2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimatorStateInfo), UnityEngineAnimatorStateInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Animation), UnityEngineAnimationWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.AnimationState), UnityEngineAnimationStateWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Material), UnityEngineMaterialWrap.__Register);
        }
Example #29
0
        static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(XLuaFramework.Main), XLuaFrameworkMainWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.AssetsHotFixManager), XLuaFrameworkAssetsHotFixManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.DisType), XLuaFrameworkDisTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.AssetBundleInfo), XLuaFrameworkAssetBundleInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.ThreadManager), XLuaFrameworkThreadManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.ByteBuffer), XLuaFrameworkByteBufferWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.ClickTriggerListener), XLuaFrameworkClickTriggerListenerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.CSLuaBridge), XLuaFrameworkCSLuaBridgeWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.DragTriggerListener), XLuaFrameworkDragTriggerListenerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.EventTriggerListener), XLuaFrameworkEventTriggerListenerWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaFramework.Pathtool), XLuaFrameworkPathtoolWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.UID), UnityMMOUIDWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.UIDProxy), UnityMMOUIDProxyWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GameConst), UnityMMOGameConstWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GlobalEvents), UnityMMOGlobalEventsWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.ResPath), UnityMMOResPathWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.ECSHelper), UnityMMOECSHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.GameInput), UnityMMOGameInputWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.MainWorld), UnityMMOMainWorldWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SkillManager), UnityMMOSkillManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SkillSpawnRequest), UnityMMOSkillSpawnRequestWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SkillSpawnSystem), UnityMMOSkillSpawnSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.AutoFight), UnityMMOAutoFightWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.MonsterMgr), UnityMMOMonsterMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.NPCMgr), UnityMMONPCMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RoleInfo), UnityMMORoleInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RoleMgr), UnityMMORoleMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RoleLooksInfo), UnityMMORoleLooksInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.ResMgr), UnityMMOResMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.BornInfo), UnityMMOBornInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.BornInfoData), UnityMMOBornInfoDataWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.RaycastSceneObjHit), UnityMMORaycastSceneObjHitWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneHelper), UnityMMOSceneHelperWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneInfo), UnityMMOSceneInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.BaseSceneInfoData), UnityMMOBaseSceneInfoDataWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneInfoKey), UnityMMOSceneInfoKeyWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneObjectType), UnityMMOSceneObjectTypeWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SceneMgr), UnityMMOSceneMgrWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.FindWayInfo), UnityMMOFindWayInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.MoveQuery), UnityMMOMoveQueryWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.PlayerInputSystem), UnityMMOPlayerInputSystemWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TestManager), UnityMMOTestManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimeEx), UnityMMOTimeExWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimelineInfo), UnityMMOTimelineInfoWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.TimelineManager), UnityMMOTimelineManagerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.NetMsgDispatcher), UnityMMONetMsgDispatcherWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.SynchFromNet), UnityMMOSynchFromNetWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.FightFlyWord), UnityMMOFightFlyWordWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.LoadingView), UnityMMOLoadingViewWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Nameboard), UnityMMONameboardWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityMMO.Timer), UnityMMOTimerWrap.__Register);
        }
Example #30
0
        static void wrapInit1(LuaEnv luaenv, ObjectTranslator translator)
        {
            translator.DelayWrapLoader(typeof(UnityEngine.Mesh), UnityEngineMeshWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RenderTexture), UnityEngineRenderTextureWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Screen), UnityEngineScreenWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Texture2D), UnityEngineTexture2DWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Sprite), UnityEngineSpriteWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Shader), UnityEngineShaderWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Canvas), UnityEngineCanvasWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.CharacterController), UnityEngineCharacterControllerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectTransform), UnityEngineRectTransformWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.RectOffset), UnityEngineRectOffsetWrap.__Register);


            translator.DelayWrapLoader(typeof(DuckHuntLuaResourceRef), DuckHuntLuaResourceRefWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.SpriteRenderer), UnityEngineSpriteRendererWrap.__Register);


            translator.DelayWrapLoader(typeof(LQQ.DuckHuntLuaUMovie), LQQDuckHuntLuaUMovieWrap.__Register);


            translator.DelayWrapLoader(typeof(LQQ.DuckHuntLuaCollision), LQQDuckHuntLuaCollisionWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.Rigidbody), UnityEngineRigidbodyWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.ForceMode), UnityEngineForceModeWrap.__Register);


            translator.DelayWrapLoader(typeof(ImageEffect_MoblieBloom), ImageEffect_MoblieBloomWrap.__Register);


            translator.DelayWrapLoader(typeof(LQQ.LuaBehaviour), LQQLuaBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(Coroutine_Runner), Coroutine_RunnerWrap.__Register);


            translator.DelayWrapLoader(typeof(UnityEngine.WaitForSeconds), UnityEngineWaitForSecondsWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.LuaBehaviour), XLuaTestLuaBehaviourWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Pedding), XLuaTestPeddingWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.MyStruct), XLuaTestMyStructWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.MyEnum), XLuaTestMyEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.NoGc), XLuaTestNoGcWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.BaseTest), XLuaTestBaseTestWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo1Parent), XLuaTestFoo1ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo2Parent), XLuaTestFoo2ParentWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo1Child), XLuaTestFoo1ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo2Child), XLuaTestFoo2ChildWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.Foo), XLuaTestFooWrap.__Register);


            translator.DelayWrapLoader(typeof(XLuaTest.FooExtension), XLuaTestFooExtensionWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.BaseClass), TutorialBaseClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.TestEnum), TutorialTestEnumWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass), TutorialDerivedClassWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClass.TestEnumInner), TutorialDerivedClassTestEnumInnerWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.ICalc), TutorialICalcWrap.__Register);


            translator.DelayWrapLoader(typeof(Tutorial.DerivedClassExtensions), TutorialDerivedClassExtensionsWrap.__Register);
        }