private void Awake() { objectTracker = Session.GetComponentInChildren <ObjectTrackerFrameFilter>(); cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>(); objectTarget = GameObject.Find("ObjectTarget").GetComponent <ObjectTargetController>(); AddTargetControllerEvents(objectTarget); }
private void Awake() { objectTracker = Session.GetComponentInChildren <ObjectTrackerFrameFilter>(); cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>(); objectTarget = GameObject.Find("ObjectTarget").GetComponent <ObjectTargetController>(); AddTargetControllerEvents(objectTarget); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }