Example #1
0
 // Start is called before the first frame update
 void Awake()
 {
     body           = GetComponent <Rigidbody2D>();
     animator       = GetComponent <Animator>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     objectThrower  = GetComponent <ObjectThrower>();
 }
 private void Awake()
 {
     instance = this;
 }