public void PrepareObjects()
	{
		MultiPlacer.Textures = new List<ObjectTextureSettings>();
		int index = 0;
		foreach(SplatPrototype splat in terrainData.splatPrototypes)
		{
			ObjectTextureSettings o = new ObjectTextureSettings();
			o.TextureName = splat.texture.name;
			o.Index = index;
			index++;
			MultiPlacer.Textures.Add(o);
		}
	}
	public void PrepareMultiObjects()
	{
		MultiPlacer = new MultiObjectPlacer();
		MultiPlacer.Textures = new List<ObjectTextureSettings>();
		MultiPlacer.ObjectsToPlaceCount = 2;
		MultiPlacer.Objects = new List<MultiObjectSource>();
		for(int x = 0; x < MultiPlacer.ObjectsToPlaceCount; x++)
		{
			MultiPlacer.Objects.Add(new MultiObjectSource());
		}
		int index = 0;
		foreach(SplatPrototype splat in terrainData.splatPrototypes)
		{
			ObjectTextureSettings o = new ObjectTextureSettings();
			o.TextureName = splat.texture.name;
			o.Index = index;
			index++;
			MultiPlacer.Textures.Add(o);
		}
	}