public void ObjectSelectorEditor_CurrentValue() { ObjectSelectorEditor underTest = GetNewObjectSelectorEditor(); underTest.SetValue("some Value"); Assert.True(underTest.EqualsToValue("some Value")); Assert.False(underTest.EqualsToValue("some other value")); }
public void ObjectSelectorEditor_Constructor() { ObjectSelectorEditor underTest = GetNewObjectSelectorEditor(); Assert.NotNull(underTest); Assert.True(underTest.EqualsToValue(null)); Assert.False(underTest.SubObjectSelector); underTest = GetNewObjectSelectorEditor(true); Assert.True(underTest.SubObjectSelector); }
/// <summary> /// Object Menu GUI 표시 /// </summary> private void DrawObjectMenuGUI() { if (!_grid.MapEditorStart) { return; } UnityEditor.Handles.BeginGUI(); GUILayout.BeginArea(new Rect(20, 20, 100 * _grid.ObjectCacheCount + 40, 190)); Color initBoxTextColor = GUI.skin.box.normal.textColor; Color initBtnTextColor = GUI.skin.button.normal.textColor; Color initBgColor = GUI.backgroundColor; GUI.skin.box.normal.textColor = Color.white; GUI.backgroundColor = new Color(0.2f, 0, 0, 0.3f); GUI.Box(new Rect(20, 20, 100 * _grid.ObjectCacheCount + 20, 170), "Object Menu"); GUI.skin.button.normal.textColor = Color.white; // Object List Texture2D t2D = null; for (int index = 0; index < _grid.ObjectCacheCount; ++index) { // 캐시 오브젝트 선택 if (GUI.Button(new Rect(40 + 100 * index, 130, 80, 20), "선택")) { if (_grid._cachedObjects[index] != null) { _grid._curSelectIndex = index; _grid.OnChangeGuideObject(_grid._cachedObjects[index]); } } // 캐시 오브젝트 변경 if (GUI.Button(new Rect(40 + 100 * index, 155, 80, 20), "변경")) { // 새 Object를 Cache 목록에 올린다. ObjectSelectorEditor selector = (ObjectSelectorEditor)EditorWindow.GetWindow(typeof(ObjectSelectorEditor), true, "Object Selector"); selector.Init(ObjectSelectorEditor.BrickPrefabPath, index, (valueIndex, value) => { // 현재 목록의 이전 선택 정보를 삭제 if (_grid._curSelectIndex == valueIndex) { _grid._curSelectIndex = -1; } _grid._cachedObjects[valueIndex] = (GameObject)value; EditorUtility.SetDirty(_grid); }); } if (_grid._cachedObjects.Count <= index || _grid._cachedObjects[index] == null) { continue; } t2D = AssetPreview.GetAssetPreview(_grid._cachedObjects[index]); if (t2D != null) { GUI.DrawTexture(new Rect(40 + 100 * index, 45, 80, 80), t2D); } } // 선택한 캐시 오브젝트 표시 if (_grid._curSelectIndex != -1 && _grid._cachedObjects[_grid._curSelectIndex] != null) { GUI.DrawTexture(new Rect(40 + 100 * _grid._curSelectIndex, 40, 5, 5), Texture2D.whiteTexture); } GUI.skin.box.normal.textColor = initBoxTextColor; GUI.skin.button.normal.textColor = initBtnTextColor; GUI.backgroundColor = initBgColor; GUILayout.EndArea(); UnityEditor.Handles.EndGUI(); }
// Constructors public Selector(ObjectSelectorEditor editor) { }
// Constructors public Selector(ObjectSelectorEditor editor) {}
public void ObjectSelectorEditor_GetEditStyle() { ObjectSelectorEditor underTest = GetNewObjectSelectorEditor(); Assert.Equal(UITypeEditorEditStyle.DropDown, underTest.GetEditStyle(null)); }