private static void ResetInstance(Instance old, Instance current) { ObjectSave save = new ObjectSave(old, current, old.GetType()); save.Reset(); current.Reload(); }
public static void SaveConfig() { Object[] ObjectType = { CVisualGlowObjectManager, CVisualChamsColor, CVisualMisc, CAim, CAimWeapon, CAimMisc, CMisc }; if (!Directory.Exists("Config")) { Directory.CreateDirectory("Config"); } foreach (object ObjectSave in ObjectType) { using (FileStream FileStream = new FileStream(ConfigPath(ObjectSave), FileMode.Create, FileAccess.Write)) { new XmlSerializer(ObjectSave.GetType()).Serialize(FileStream, ObjectSave); } } }
public override Instance clone() { Script script = new Script(); ObjectSave save = new ObjectSave(this, script, GetType()); save.Reset(); return(script); }
public override Instance clone() { Part part = new Part(); ObjectSave save = new ObjectSave(this, part, GetType()); save.Reset(); return(part); }
private static void Reset() { ActiveWorld world = FlexUtility.DeserializeToObject(_savedState) as ActiveWorld; List <InstancePair> correspondings; List <Instance> removedInstances; List <Instance> newInstances; List <Instance> newChildren = new List <Instance>(); List <Instance> oldChildren = new List <Instance>(); LoadResetInstanceHelper(_context.ActiveWorld.World, world.World, newChildren, oldChildren); newInstances = newChildren.Where(x => !oldChildren.Any(y => x.Equals(y))).ToList(); removedInstances = oldChildren.Where(x => !newChildren.Any(y => x.Equals(y))).ToList(); correspondings = oldChildren.Join(newChildren, x => x, y => y, (x, y) => { return(new InstancePair(x, y)); }).ToList(); foreach (Instance newInstance in newInstances) { newInstance.Cleanup(); } foreach (Instance removedInstance in removedInstances) { /* * Implement */ } foreach (InstancePair instancePair in correspondings) { ObjectSave save = new ObjectSave(instancePair.Old, instancePair.Current, instancePair.Current.GetType()); save.Reset(); try { InstancePair oldParent = correspondings.Where(x => x.Old.equals(instancePair.Old.parent)).FirstOrDefault(); if (oldParent != null && oldParent.Current != null) { instancePair.Current.parent = oldParent.Current; } } catch { } instancePair.Current.Reload(); } ResetInstance(world.Sky, _context.ActiveWorld.Sky); }
public static T LoadConfig <T>() { TryLoad: try { using (FileStream FileStream = new FileStream(ConfigPath <T>(), FileMode.Open, FileAccess.Read)) { return((T) new XmlSerializer(typeof(T)).Deserialize(FileStream)); } } catch { Object[] ObjectType = { CVisualGlowObjectManager, CVisualChamsColor, CVisualESP, CVisualMisc, CAim, CAimWeapon, CAimMisc, CTrigger, CMisc }; if (!Directory.Exists("Config")) { Directory.CreateDirectory("Config"); } using (FileStream FileStream = new FileStream(ConfigPath <T>(), FileMode.Create, FileAccess.Write)) { foreach (var ObjectSave in ObjectType) { if (typeof(T).Name == ObjectSave.GetType().Name) { new XmlSerializer(typeof(T)).Serialize(FileStream, ObjectSave); } } } goto TryLoad; } }
public static void SaveConfig() { object[] ObjectType = { CVisual, CSkinChanger, CSkinChangerWeapons }; if (!Directory.Exists("Config")) { Directory.CreateDirectory("Config"); } foreach (var ObjectSave in ObjectType) { using (FileStream FileStream = new FileStream(ConfigPath(ObjectSave), FileMode.Create, FileAccess.Write)) { new XmlSerializer(ObjectSave.GetType()).Serialize(FileStream, ObjectSave); } } }
public static T LoadConfig <T>() { TryLoad: try { using (FileStream FileStream = new FileStream(ConfigPath <T>(), FileMode.Open, FileAccess.Read)) { return((T) new XmlSerializer(typeof(T)).Deserialize(FileStream)); } } catch { object[] ObjectType = { CVisual, CSkinChanger, CSkinChangerWeapons }; if (!Directory.Exists("Config")) { Directory.CreateDirectory("Config"); } using (FileStream FileStream = new FileStream(ConfigPath <T>(), FileMode.Create, FileAccess.Write)) { foreach (var ObjectSave in ObjectType) { if (typeof(T).Name == ObjectSave.GetType().Name) { new XmlSerializer(typeof(T)).Serialize(FileStream, ObjectSave); } } } goto TryLoad; } }
public void Save() { var status = new Status { position = player.position, HP = player.HP, Defense = player.Defense, Attack = player.Attack }; var objectSave = new ObjectSave { SceneName = game_manager_script.SceneName, SceneNameBefore = game_manager_script.SceneNameBefore, SceneHistroy = game_manager_script.SceneHistroy, WannnaDestroyEnemy = game_manager_script.wanna_destroy_enemy, WannaDestroyItem = itemDatabase.wanna_destroy_item_id }; foreach (ItemList item in itemDatabase.items) { AttackSave.Add(item.itemPower); HPIncreaseSave.Add(item.itemHPInCrease); DefenseSave.Add(item.itemDefense); NameSave.Add(item.ItemName); DescriptionSave.Add(item.itemDesc); spriteSave.Add(item.itemIcon); LifeStealSave.Add(item.itemLifeSteal); IDSave.Add(item.itemID); speedSave.Add(item.itemAttackSpeed); eTypeSave.Add(item.elementtype); iTypeSave.Add(item.itemType); } for (int i = 0; i < gear_set_script.Head.Count; i++) { GearIDSave.Add(gear_set_script.GearID[i]); GearNameSave.Add(gear_set_script.GearName[i]); GearDefenseSave.Add(gear_set_script.GearDefense[i]); GearHeadSave.Add(gear_set_script.Head[i]); GearBodySave.Add(gear_set_script.Body[i]); GearLegSave.Add(gear_set_script.Leg[i]); GearArmsLeftSave.Add(gear_set_script.ArmsLeft[i]); GearArmsRightSave.Add(gear_set_script.ArmsRight[i]); } var GearStatusSave = new GearStatusSave { GearID = GearIDSave, GearName = GearNameSave, GearDefense = GearDefenseSave, GearHead = GearHeadSave, GearLeg = GearLegSave, GearBody = GearBodySave, GearArmLeft = GearArmsLeftSave, GearArmRight = GearArmsRightSave }; var itemsSave = new ItemSave { Attack = AttackSave, HPIncrease = HPIncreaseSave, Defense = DefenseSave, Name = NameSave, Description = DescriptionSave, sprite = spriteSave, ID = IDSave, eType = eTypeSave, iType = iTypeSave, ItemCount = itemDatabase.items.Count, LifeSteal = LifeStealSave, speed = speedSave }; var GearSave = new GearSave { //武器シリーズ weaponID = gear_manager_script.weaponID, weaponName = gear_manager_script.weaponName, weaponPower = gear_manager_script.weaponPower, WeaponAttackSpeed = gear_manager_script.WeaponAttackSpeed, //ここはギアシリーズ GearDefense = gear_manager_script.GearDefense, GearID = gear_manager_script.GearID, GearName = gear_manager_script.GearName, //ここは装備画像を入れるところ GearArmLeft = gear_manager_script.GearArmLeft, GearArmRight = gear_manager_script.GearArmRight, GearBody = gear_manager_script.GearBody, GearLeg = gear_manager_script.GearLeg, GearHead = gear_manager_script.GearHead }; PlayerPrefsObject.SetObject("Status", status); PlayerPrefsObject.SetObject("objectSave", objectSave); PlayerPrefsObject.SetObject("ItemSave", itemsSave); PlayerPrefsObject.SetObject("GearSave", GearSave); PlayerPrefsObject.SetObject("GearStatusSave", GearStatusSave); }
public void LoadMap(string mapfile, MapSave map) { StreamReader reader = new StreamReader(mapfile); string line = reader.ReadLine(); while (!reader.EndOfStream) { if (line.Contains("<map")) { map.sizex = Convert.ToInt32(map.GetValueFromKey("width", line)); map.sizey = Convert.ToInt32(map.GetValueFromKey("height", line)); map.tilesizex = Convert.ToInt32(map.GetValueFromKey("tilewidth", line)); map.tilesizey = Convert.ToInt32(map.GetValueFromKey("tileheight", line)); map.basevalue = Convert.ToInt32(map.GetValueFromKey("infinite", line)); map.render = map.GetValueFromKey("renderorder", line); map.orientation = map.GetValueFromKey("orientation", line); map.nextobject = Convert.ToInt32(map.GetValueFromKey("nextobjectid", line)); LayerSave maptiles = new LayerSave(); map.layer = maptiles; // here } if (line.Contains("<layer")) { LayerSave ground = map.layer; ground.name = map.GetValueFromKey("name", line); ground.sizex = Convert.ToInt32(map.GetValueFromKey("width", line)); ground.sizey = Convert.ToInt32(map.GetValueFromKey("height", line)); line = reader.ReadLine(); if (line.Contains("<data encoding=\"csv\"")) { string newid = reader.ReadLine(); for (int j = 0; j < ground.sizey; j++) { if (ground.name == "Ground") { ground.tiles.Add(new List <TileSave>()); } for (int i = 0; i < ground.sizex; i++) { TileSave tilesave = new TileSave(); if (ground.name == "Ground") { if (newid.IndexOf(",") > 0) { tilesave.mapid = Convert.ToInt32(newid.Substring(0, newid.IndexOf(","))); // newid for other layers newid = newid.Substring(newid.IndexOf(",") + 1); // same } else { tilesave.mapid = Convert.ToInt32(newid); } tilesave.posx = i; tilesave.posy = j; ground.tiles[j].Add(tilesave); } /*else if (ground.name == "Triggers") * { * tilesave = ground.tiles[j][i]; * if (newid.IndexOf(",") > 0) * { * tilesave.triggerid = Convert.ToInt32(newid.Substring(0, newid.IndexOf(","))); * newid = newid.Substring(newid.IndexOf(",") + 1); * } * else * { * tilesave.triggerid = Convert.ToInt32(newid); * } * }*/ else if (ground.name == "AddedGround") { // tile already created in ground. tilesave = ground.tiles[j][i]; if (newid.IndexOf(",") > 0) { tilesave.addedid = Convert.ToInt32(newid.Substring(0, newid.IndexOf(","))); newid = newid.Substring(newid.IndexOf(",") + 1); } else { tilesave.addedid = Convert.ToInt32(newid); } } } newid = reader.ReadLine(); } } } if (line.Contains("<objectgroup")) { ObjectGroupSave objectlayer = new ObjectGroupSave(); objectlayer.name = map.GetValueFromKey("name", line); if (line.Contains("offsetx")) { objectlayer.offsetx = Convert.ToInt32(map.GetValueFromKey("offsetx", line)); } if (line.Contains("offsety")) { objectlayer.offsety = Convert.ToInt32(map.GetValueFromKey("offsety", line)); } map.objectgroups.Add(objectlayer); line = reader.ReadLine(); if (line.Contains("<object")) { while (!line.Contains("</objectgroup>")) { ObjectSave obj = new ObjectSave(); obj.id = Convert.ToInt32(map.GetValueFromKey("id", line)); obj.gid = Convert.ToInt32(map.GetValueFromKey("gid", line)); obj.x = Convert.ToSingle(map.GetValueFromKey("x", line), CultureInfo.InvariantCulture.NumberFormat); obj.y = Convert.ToSingle(map.GetValueFromKey("y", line)); obj.width = Convert.ToInt32(map.GetValueFromKey("width", line)); obj.height = Convert.ToInt32(map.GetValueFromKey("height", line)); obj.offsetx = objectlayer.offsetx; obj.offsety = objectlayer.offsety; line = reader.ReadLine(); if (line.Contains("<properties")) { while ((!line.Contains("</object>")) && (!line.Contains("</properties"))) { if (line.Contains("<property")) { obj.modifiers.Add(map.GetValueFromKey("name", line), map.GetValueFromKey("value", line)); } line = reader.ReadLine(); } if (line.Contains("</properties")) { line = reader.ReadLine(); } line = reader.ReadLine(); } map.objects.Add(obj); } } } if (line.Contains("<tileset")) { TileSetsSave tilesets = new TileSetsSave(); tilesets.first = Convert.ToInt32(map.GetValueFromKey("firstgid", line)); tilesets.source = map.GetValueFromKey("source", line); StreamReader readertileset = new StreamReader("Assets/Resources/Map/" + tilesets.source); int internid = 0; string linetileset = readertileset.ReadLine(); while (!readertileset.EndOfStream) { if (linetileset.Contains("<tileset")) { tilesets.name = map.GetValueFromKey("name", linetileset); tilesets.tilewidth = Convert.ToInt32(map.GetValueFromKey("tilewidth", linetileset)); tilesets.tileheight = Convert.ToInt32(map.GetValueFromKey("tileheight", linetileset)); tilesets.spritecount = Convert.ToInt32(map.GetValueFromKey("tilecount", linetileset)); } if (linetileset.Contains("<tile ")) { TileSetSave tileset = new TileSetSave(); tileset.id = Convert.ToInt32(map.GetValueFromKey("id", linetileset)); linetileset = readertileset.ReadLine(); tileset.internal_id = internid; while (!linetileset.Contains("</tile>")) { if (linetileset.Contains("<property")) { tileset.modifiers.Add(map.GetValueFromKey("name", linetileset), map.GetValueFromKey("value", linetileset)); } if (linetileset.Contains("<image") && (!linetileset.Contains("format"))) { tileset.height = Convert.ToInt32(map.GetValueFromKey("height", linetileset)); tileset.spritefile = map.GetValueFromKey("source", linetileset); tileset.width = Convert.ToInt32(map.GetValueFromKey("width", linetileset)); } linetileset = readertileset.ReadLine(); } internid++; tilesets.tilesets.Add(tileset); } linetileset = readertileset.ReadLine(); } map.tilesets.Add(tilesets); } line = reader.ReadLine(); } map.layer.tiles.Reverse(); reader.Close(); }
public ObjectEntity(string p_ControlName, ObjectSave.Pool.TiposDeControles p_TipoControl, string p_value) { _name = p_ControlName; _tipoControl = p_TipoControl; _value = p_value; }
public void checkObjModifiers(ObjectSave obj, GameObject curObj, string id) { if (obj.modifiers.ContainsKey("Background") && (obj.modifiers["Background"] == "true")) { curObj.GetComponent <Transform>().position += new Vector3(0.0f, 0.0f, GM.ZBackground); } // spawning object if (obj.modifiers.ContainsKey("spawner") && (obj.modifiers["spawner"] == "true")) { GM.Player = new GameObject("Player"); GM.Player.tag = "player"; PlayerController PControl = GM.Player.AddComponent <PlayerController>(); PControl.SetPosition(curObj.GetComponent <Transform>(), curObj.GetComponent <SpriteRenderer>()); GM.Camera = GameObject.Find("Camera").GetComponent <CameraController>(); GM.Camera.ReplaceCam(curObj, PControl); } // cam lock if (obj.modifiers.ContainsKey("camcollider") && (obj.modifiers["camcollider"] == "true")) { curObj.layer = LayerMask.NameToLayer("camera"); curObj.tag = "camlock"; BoxCollider2D mybox = curObj.AddComponent <BoxCollider2D>(); mybox.isTrigger = true; } // cam unlock if (obj.modifiers.ContainsKey("camcollider") && (obj.modifiers["camcollider"] == "false")) { curObj.layer = LayerMask.NameToLayer("camera"); curObj.tag = "camunlock"; BoxCollider2D mybox = curObj.AddComponent <BoxCollider2D>(); mybox.isTrigger = true;; } // collider ground if (obj.modifiers.ContainsKey("colliderground") && (obj.modifiers["colliderground"] == "true")) { curObj.layer = LayerMask.NameToLayer("ground"); EdgeCollider2D mybox = curObj.AddComponent <EdgeCollider2D>(); mybox.offset = new Vector2(0, curObj.GetComponent <SpriteRenderer>().size.y / 2); mybox.isTrigger = false; } // collider if (obj.modifiers.ContainsKey("collider") && (obj.modifiers["collider"] == "true")) { curObj.layer = LayerMask.NameToLayer("collider"); if (obj.modifiers.ContainsKey("face") && (obj.modifiers["face"] == "right")) { EdgeCollider2D mybox = curObj.AddComponent <EdgeCollider2D>(); Vector2[] newPoints = new Vector2[2]; newPoints[0] = new Vector2(0.0f, -2.5f); newPoints[1] = new Vector2(0.0f, 2.5f); mybox.points = newPoints; mybox.offset = new Vector2(curObj.GetComponent <SpriteRenderer>().size.x / 2, 0.0f); } else if (obj.modifiers.ContainsKey("face") && (obj.modifiers["face"] == "left")) { EdgeCollider2D mybox = curObj.AddComponent <EdgeCollider2D>(); Vector2[] newPoints = new Vector2[2]; newPoints[0] = new Vector2(0.0f, -2.5f); newPoints[1] = new Vector2(0.0f, 2.5f); mybox.points = newPoints; mybox.offset = new Vector2(-curObj.GetComponent <SpriteRenderer>().size.x / 2, 0.0f); } else { BoxCollider2D mybox = curObj.AddComponent <BoxCollider2D>(); mybox.isTrigger = false; } } // level variables if ((id != "") && (string.Compare(id, "LevelVals") == 0)) { PlayerPrefs.SetString("level", obj.modifiers["Name"]); GM.UI.setLevelName(); PlayerPrefs.SetString("nextmap", obj.modifiers["NextLevel"]); GM.Player.AddComponent(Type.GetType(obj.modifiers["SpeScript"])); Destroy(curObj); } // invisible if (obj.modifiers.ContainsKey("visible") && (obj.modifiers["visible"] == "false")) { curObj.GetComponent <SpriteRenderer>().enabled = false; } }