Example #1
0
        public void Init()
        {
            //EditorUtility.CreateGameObjectWithHideFlags()
            //PreviewRenderUtility
            ObjectPreview preview = new ObjectPreview();

            preview.DrawPreview(new Rect(0, 0, 100, 100));
        }
        public void DrawPreview(Rect previewArea)
        {
                        #if DEV_MODE && PI_ASSERTATIONS
            Debug.Assert(HasPreviewGUI());
                        #endif

            objectPreview.DrawPreview(previewArea);
        }
        public override void DrawPreview(Rect previewArea)
        {
            // If the importer is drawing the previews,
            // respect that when passing through to object preview helper
            var previewable = useAssetDrawPreview ? preview : this;

            ObjectPreview.DrawPreview(previewable, previewArea, assetTargets);
        }