public void DestroyText() { m_Pooler.AddToPool(m_PoolTag, gameObject); }
private void ReturnToPool() { m_Pooler.AddToPool(m_PoolTag, gameObject); }
public void DestroyText() { m_Pooler.AddToPool(m_PoolTag, gameObject); }
private void ReturnToPool() { m_Pooler.AddToPool(m_PoolTag, gameObject); }