private void Interactions() { if (currentItem && Input.GetAxis("P" + playerNumber + "_Action_Axis") == 1f && Time.time > (lastPickupTime + beforeUseCooldown)) { if (currentItem.Utilisation(transform.rotation.eulerAngles.y, this)) { currentItem = null; } } else if (itemInRange && Time.time > (lastPickupTime + pickupCooldown) && Input.GetAxis("P" + playerNumber + "_Action_Axis") == 1f) { lastPickupTime = Time.time; currentItem = itemInRange; // Remove picked up item from in range, from all players foreach (PlayerController pc in _players) { if (pc.GetItemInRange() == currentItem) { pc.SetItemInRange(null); } } // Remove pickup script and light and particles from current item ObjectPickUp pk = currentItem.gameObject.GetComponent <ObjectPickUp>(); Destroy(pk.Light.gameObject); Destroy(pk.Particles.gameObject); Destroy(pk); SoundManager.Instance.PlaySFX("Pickup", SoundManager.DefaultTypes.UseItem); animator.SetBool("InRange", true); // PICKUP ANIMATION animator.SetTrigger("UseRT"); // PICKUP ANIMATION animator.SetBool("InRange", false); // RESET MULTI CONDITION } }